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<blockquote data-quote=".5 Elf" data-source="post: 5184176" data-attributes="member: 90290"><p><span style="color: white">Hi all,</span></p><p> </p><p><span style="color: white">Long time lurker 1st time poster - great forum! Thought I would ask you guys about an idea I am having since </span><span style="color: white">I am starting a 4th ed D&D campaign and want to implement the following. Tell me if you think its overly harsh...</span></p><p> </p><p> </p><p><span style="color: white"><u>Race/Class Exp Modifiers</u></span></p><p> </p><p> </p><p>RACES</p><p> </p><p><span style="color: white">The following races are considered "commonplace" and as such receive (+ 5% exp gain modifier) Humans, Elves, Dwarves.</span></p><p> </p><p><span style="color: white">The following races are considered "uncommon" and as such receive (0% exp gain modifier) Gnomes, Halflings, Half Elves, Half Orcs.</span></p><p> </p><p><span style="color: white">The following races are considered "rare" and as such receive (-5% exp gain modifier) Teifling, Eladrin, Dragonborn.</span></p><p> </p><p><span style="color: white">The following races are considered "oddities" and receive (-10% exp gain modifier) Shifters, Wilden, Deva, Goliath, Githraezi, Minotaur.</span></p><p> </p><p><span style="color: white">The following are not playable races - Drow, Changeling, Genesi, Warforged, Shardmind.</span></p><p> </p><p>CLASSES</p><p> </p><p><span style="color: white">The following classes are considered "common" and receive (0% exp modifier) Fighter, Wizard, Cleric, Rogue.</span></p><p> </p><p><span style="color: white">The following classes are considered "uncommon" and as such receive (-5% exp gain modifier) Paladin, Ranger, Druid, Bard, Sorcerer.</span></p><p> </p><p><span style="color: white">All other 4e classes receieve a (-10% exp gain modifier) Warden, Warlock, Warlord, Shaman, Swordmage, Seeker, Runepriest, Psion, Invoker, Monk, Battlemind, Assasin, Artificer, Ardent</span></p><p> </p><p>Now the logic here on races is that there are disadvantages to trying to "get along" in society and at large as a minority race in this game world. As far as classes goes the logic is that many of the less common class types require more work / training / discipline to advance.</p><p> </p><p>Mainly I dont want to seem too punative but one thing this hopefully will accomplish is to eliminate the 5 PCs of wildly different origin who have no comminality / backstory syndrome. I know the exp penalty can get staggering by later lvls but I dont really have plans to leave heroic tier. My main question I guess is: Should I simlpy seek to add incentives in some areas of race and class to promote fitting in with the campaign setting? Does the exp penalties as stated seem too harsh? I mentioned it to some other people and they about flipped. Thoughts?</p></blockquote><p></p>
[QUOTE=".5 Elf, post: 5184176, member: 90290"] [COLOR=white]Hi all,[/COLOR] [COLOR=white]Long time lurker 1st time poster - great forum! Thought I would ask you guys about an idea I am having since [/COLOR][COLOR=white]I am starting a 4th ed D&D campaign and want to implement the following. Tell me if you think its overly harsh...[/COLOR] [COLOR=white][U]Race/Class Exp Modifiers[/U][/COLOR] RACES [COLOR=white]The following races are considered "commonplace" and as such receive (+ 5% exp gain modifier) Humans, Elves, Dwarves.[/COLOR] [COLOR=white]The following races are considered "uncommon" and as such receive (0% exp gain modifier) Gnomes, Halflings, Half Elves, Half Orcs.[/COLOR] [COLOR=white]The following races are considered "rare" and as such receive (-5% exp gain modifier) Teifling, Eladrin, Dragonborn.[/COLOR] [COLOR=white]The following races are considered "oddities" and receive (-10% exp gain modifier) Shifters, Wilden, Deva, Goliath, Githraezi, Minotaur.[/COLOR] [COLOR=white]The following are not playable races - Drow, Changeling, Genesi, Warforged, Shardmind.[/COLOR] CLASSES [COLOR=white]The following classes are considered "common" and receive (0% exp modifier) Fighter, Wizard, Cleric, Rogue.[/COLOR] [COLOR=white]The following classes are considered "uncommon" and as such receive (-5% exp gain modifier) Paladin, Ranger, Druid, Bard, Sorcerer.[/COLOR] [COLOR=white]All other 4e classes receieve a (-10% exp gain modifier) Warden, Warlock, Warlord, Shaman, Swordmage, Seeker, Runepriest, Psion, Invoker, Monk, Battlemind, Assasin, Artificer, Ardent[/COLOR] Now the logic here on races is that there are disadvantages to trying to "get along" in society and at large as a minority race in this game world. As far as classes goes the logic is that many of the less common class types require more work / training / discipline to advance. Mainly I dont want to seem too punative but one thing this hopefully will accomplish is to eliminate the 5 PCs of wildly different origin who have no comminality / backstory syndrome. I know the exp penalty can get staggering by later lvls but I dont really have plans to leave heroic tier. My main question I guess is: Should I simlpy seek to add incentives in some areas of race and class to promote fitting in with the campaign setting? Does the exp penalties as stated seem too harsh? I mentioned it to some other people and they about flipped. Thoughts? [/QUOTE]
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