.5 Elf
First Post
Hi all,
Long time lurker 1st time poster - great forum! Thought I would ask you guys about an idea I am having since I am starting a 4th ed D&D campaign and want to implement the following. Tell me if you think its overly harsh...
Race/Class Exp Modifiers
RACES
The following races are considered "commonplace" and as such receive (+ 5% exp gain modifier) Humans, Elves, Dwarves.
The following races are considered "uncommon" and as such receive (0% exp gain modifier) Gnomes, Halflings, Half Elves, Half Orcs.
The following races are considered "rare" and as such receive (-5% exp gain modifier) Teifling, Eladrin, Dragonborn.
The following races are considered "oddities" and receive (-10% exp gain modifier) Shifters, Wilden, Deva, Goliath, Githraezi, Minotaur.
The following are not playable races - Drow, Changeling, Genesi, Warforged, Shardmind.
CLASSES
The following classes are considered "common" and receive (0% exp modifier) Fighter, Wizard, Cleric, Rogue.
The following classes are considered "uncommon" and as such receive (-5% exp gain modifier) Paladin, Ranger, Druid, Bard, Sorcerer.
All other 4e classes receieve a (-10% exp gain modifier) Warden, Warlock, Warlord, Shaman, Swordmage, Seeker, Runepriest, Psion, Invoker, Monk, Battlemind, Assasin, Artificer, Ardent
Now the logic here on races is that there are disadvantages to trying to "get along" in society and at large as a minority race in this game world. As far as classes goes the logic is that many of the less common class types require more work / training / discipline to advance.
Mainly I dont want to seem too punative but one thing this hopefully will accomplish is to eliminate the 5 PCs of wildly different origin who have no comminality / backstory syndrome. I know the exp penalty can get staggering by later lvls but I dont really have plans to leave heroic tier. My main question I guess is: Should I simlpy seek to add incentives in some areas of race and class to promote fitting in with the campaign setting? Does the exp penalties as stated seem too harsh? I mentioned it to some other people and they about flipped. Thoughts?
Long time lurker 1st time poster - great forum! Thought I would ask you guys about an idea I am having since I am starting a 4th ed D&D campaign and want to implement the following. Tell me if you think its overly harsh...
Race/Class Exp Modifiers
RACES
The following races are considered "commonplace" and as such receive (+ 5% exp gain modifier) Humans, Elves, Dwarves.
The following races are considered "uncommon" and as such receive (0% exp gain modifier) Gnomes, Halflings, Half Elves, Half Orcs.
The following races are considered "rare" and as such receive (-5% exp gain modifier) Teifling, Eladrin, Dragonborn.
The following races are considered "oddities" and receive (-10% exp gain modifier) Shifters, Wilden, Deva, Goliath, Githraezi, Minotaur.
The following are not playable races - Drow, Changeling, Genesi, Warforged, Shardmind.
CLASSES
The following classes are considered "common" and receive (0% exp modifier) Fighter, Wizard, Cleric, Rogue.
The following classes are considered "uncommon" and as such receive (-5% exp gain modifier) Paladin, Ranger, Druid, Bard, Sorcerer.
All other 4e classes receieve a (-10% exp gain modifier) Warden, Warlock, Warlord, Shaman, Swordmage, Seeker, Runepriest, Psion, Invoker, Monk, Battlemind, Assasin, Artificer, Ardent
Now the logic here on races is that there are disadvantages to trying to "get along" in society and at large as a minority race in this game world. As far as classes goes the logic is that many of the less common class types require more work / training / discipline to advance.
Mainly I dont want to seem too punative but one thing this hopefully will accomplish is to eliminate the 5 PCs of wildly different origin who have no comminality / backstory syndrome. I know the exp penalty can get staggering by later lvls but I dont really have plans to leave heroic tier. My main question I guess is: Should I simlpy seek to add incentives in some areas of race and class to promote fitting in with the campaign setting? Does the exp penalties as stated seem too harsh? I mentioned it to some other people and they about flipped. Thoughts?