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<blockquote data-quote="Mengu" data-source="post: 5184618" data-attributes="member: 65726"><p>If I want to play a Deva Shaman, that's 25% difference in XP compared to the Human Wizard. I wouldn't do this. It's not fun to have a PC who is behind others in levels. May as well not allow certain races/classes.</p><p></p><p>If you want incentives, do it with treasure. If you are one of the more favored races or classes, you start with a level 2 magic item. If you are less favored, you start with a level 1. If you are not favored, you start with two healing potions.</p><p></p><p>This would be a gap that closes very quickly, and wouldn't cause long term problems.</p><p></p><p>If diverse backgrounds are a problem for you, it may be best to sit down with the players and explain to them that their backgrounds need to be coordinated.</p><p></p><p>A group consisting of a Wilden Avenger, a Goliath Warden, a Shifter Druid, and an Deva Shaman could be a perfectly coherent nature themed group. You say elves are common in the game, so you could start them in an elven establishment, tied to the temple of Corellon. The Wilden as a follower of Corellon could easily have made this his home. The Goliath was perhaps bested by an elf in a friendly duel, and felt he had to learn more about the elves so he wouldn't fall for their tricks again, and as a warden was able to ease his way into a guardian position at the temple of Corellon. The Shifter is perhaps a liaison between the elves and their moonhowling neighbors. And the Deva was "born" to the temple of Correlon, a sign of difficult times to come. The Avenger could have easily forged bonds with the Warden and the Shaman, and the Shaman perhaps sees the Druid as an asset for the times ahead.</p><p></p><p>I don't think artificial limitations to class and race will accomplish your goal. A common sense talk with the players should be much more effective.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5184618, member: 65726"] If I want to play a Deva Shaman, that's 25% difference in XP compared to the Human Wizard. I wouldn't do this. It's not fun to have a PC who is behind others in levels. May as well not allow certain races/classes. If you want incentives, do it with treasure. If you are one of the more favored races or classes, you start with a level 2 magic item. If you are less favored, you start with a level 1. If you are not favored, you start with two healing potions. This would be a gap that closes very quickly, and wouldn't cause long term problems. If diverse backgrounds are a problem for you, it may be best to sit down with the players and explain to them that their backgrounds need to be coordinated. A group consisting of a Wilden Avenger, a Goliath Warden, a Shifter Druid, and an Deva Shaman could be a perfectly coherent nature themed group. You say elves are common in the game, so you could start them in an elven establishment, tied to the temple of Corellon. The Wilden as a follower of Corellon could easily have made this his home. The Goliath was perhaps bested by an elf in a friendly duel, and felt he had to learn more about the elves so he wouldn't fall for their tricks again, and as a warden was able to ease his way into a guardian position at the temple of Corellon. The Shifter is perhaps a liaison between the elves and their moonhowling neighbors. And the Deva was "born" to the temple of Correlon, a sign of difficult times to come. The Avenger could have easily forged bonds with the Warden and the Shaman, and the Shaman perhaps sees the Druid as an asset for the times ahead. I don't think artificial limitations to class and race will accomplish your goal. A common sense talk with the players should be much more effective. [/QUOTE]
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