Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] Rebalancing class resource recovery around less encounters (+ thread)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7928816" data-attributes="member: 20564"><p>No such assumptions are being made. This is a + thread, please do not attempt to "disprove" the point under discussion is needed by making unfounded situational assumptions.</p><p></p><p></p><p></p><p>This is a useful idea. As I mentioned, I'm unsure about short rests. We can't just roll them into "encounter powers", because that concept breaks down when there are no encounters as we saw with some powers in 4e when used out of combat. </p><p></p><p>We could break into the thematically close "scene powers". But once we do that, are we breaking the 5e narrative approach to resource recovery? 13th Age's recovery mechanism that divorces full heal-up (their long rest equiv) from sleep. Instead it happens ever 4 encounters (basically). But I get a lot of pushback from some because they want an in-world narrative consistancy. And a warlock being able to cast a spell twice because there was an exploration scene and an RP scene, when the previous day the same amount of time was spent on a single travelouge scene, may cause dissonance.</p><p></p><p>Let's explore short rest resources in 5e. In general, it seems like it's a pseudo-nova. You can save them, expend them in one scene and not have them available for later ones, or parcel them out across multiple scenes. While from a design side I like the idea of a per encounter/scene recharge as an elegant mechanic, I think we'd be giving up on some of the fun taking out all the resource tactics and ability to nova.</p><p></p><p>With that in mind, maybe we go for changing the ratio of short rests to long to have fewer of them but keep the resources per short rest the same. <em>shrug</em> I don't know, you've got a good point about the elegance of per-encounter, I just want to ensure we keep the fun aspect.</p></blockquote><p></p>
[QUOTE="Blue, post: 7928816, member: 20564"] No such assumptions are being made. This is a + thread, please do not attempt to "disprove" the point under discussion is needed by making unfounded situational assumptions. This is a useful idea. As I mentioned, I'm unsure about short rests. We can't just roll them into "encounter powers", because that concept breaks down when there are no encounters as we saw with some powers in 4e when used out of combat. We could break into the thematically close "scene powers". But once we do that, are we breaking the 5e narrative approach to resource recovery? 13th Age's recovery mechanism that divorces full heal-up (their long rest equiv) from sleep. Instead it happens ever 4 encounters (basically). But I get a lot of pushback from some because they want an in-world narrative consistancy. And a warlock being able to cast a spell twice because there was an exploration scene and an RP scene, when the previous day the same amount of time was spent on a single travelouge scene, may cause dissonance. Let's explore short rest resources in 5e. In general, it seems like it's a pseudo-nova. You can save them, expend them in one scene and not have them available for later ones, or parcel them out across multiple scenes. While from a design side I like the idea of a per encounter/scene recharge as an elegant mechanic, I think we'd be giving up on some of the fun taking out all the resource tactics and ability to nova. With that in mind, maybe we go for changing the ratio of short rests to long to have fewer of them but keep the resources per short rest the same. [I]shrug[/I] I don't know, you've got a good point about the elegance of per-encounter, I just want to ensure we keep the fun aspect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] Rebalancing class resource recovery around less encounters (+ thread)
Top