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General Tabletop Discussion
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[Homebrew] Rebalancing class resource recovery around less encounters (+ thread)
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<blockquote data-quote="Esker" data-source="post: 7929199" data-attributes="member: 6966824"><p>I think I would allow hit dice to be spent whenever, as long as you are not currently in combat, to eliminate the annoying "should we take a short rest now" question, and assign short rest resources a hit die cost to recharge during the day (not instead of using them for healing, but in addition). This makes the distribution of those resources throughout the day more flexible, while capping how often you can recover them during the day in a way that doesn't require the DM to prevent rest-spamming. </p><p></p><p>Warlock slots should probably cost something like one hit die per two spell levels or so: that gives you about 5 slots per day for the most part. Ki could recharge half your total per hit die or so. Wildshape could be more expensive to recharge based on the CRs you used. Etc. </p><p></p><p>Most long rest resources would be unchanged, but spell slots and HP would only partially recover during a long rest, whereas hit dice would replenish completely. Maybe you heal the max roll for all the hit dice you didn't use during the day, and if that leaves you short you can re-spend some first thing. </p><p></p><p>At levels 1-2, the rate of spell slot recovery would be fast enough to get you up to full, but as you go up in level the slots you can recover on a rest go up more slowly than the slots you have. </p><p></p><p>Maybe you can recover slots whose level totals twice your caster level. This changes little at low levels, but heads toward half-recovery as you advance. </p><p></p><p>2/2 at 1st</p><p>3/3 at 2nd</p><p>6/8 at 3rd</p><p>8/10 at 4th</p><p>10/16 at 5th</p><p>12/19 at 6th</p><p>14/23 at 7th</p><p>16/27 at 8th</p><p>18/32 at 9th</p><p>20/37 at 10th</p><p>22/43 at 11th</p><p>24/43 at 12th</p><p>26/50 at 13th</p><p>28/50 at 14th</p><p>30/58 at 15th</p><p>32/58 at 16th</p><p>34/67 at 17th</p><p>36/72 at 18th</p><p>38/78 at 19th</p><p>40/85 at 20th</p></blockquote><p></p>
[QUOTE="Esker, post: 7929199, member: 6966824"] I think I would allow hit dice to be spent whenever, as long as you are not currently in combat, to eliminate the annoying "should we take a short rest now" question, and assign short rest resources a hit die cost to recharge during the day (not instead of using them for healing, but in addition). This makes the distribution of those resources throughout the day more flexible, while capping how often you can recover them during the day in a way that doesn't require the DM to prevent rest-spamming. Warlock slots should probably cost something like one hit die per two spell levels or so: that gives you about 5 slots per day for the most part. Ki could recharge half your total per hit die or so. Wildshape could be more expensive to recharge based on the CRs you used. Etc. Most long rest resources would be unchanged, but spell slots and HP would only partially recover during a long rest, whereas hit dice would replenish completely. Maybe you heal the max roll for all the hit dice you didn't use during the day, and if that leaves you short you can re-spend some first thing. At levels 1-2, the rate of spell slot recovery would be fast enough to get you up to full, but as you go up in level the slots you can recover on a rest go up more slowly than the slots you have. Maybe you can recover slots whose level totals twice your caster level. This changes little at low levels, but heads toward half-recovery as you advance. 2/2 at 1st 3/3 at 2nd 6/8 at 3rd 8/10 at 4th 10/16 at 5th 12/19 at 6th 14/23 at 7th 16/27 at 8th 18/32 at 9th 20/37 at 10th 22/43 at 11th 24/43 at 12th 26/50 at 13th 28/50 at 14th 30/58 at 15th 32/58 at 16th 34/67 at 17th 36/72 at 18th 38/78 at 19th 40/85 at 20th [/QUOTE]
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[Homebrew] Rebalancing class resource recovery around less encounters (+ thread)
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