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[Homebrew] Rebalancing class resource recovery around less encounters (+ thread)
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<blockquote data-quote="Shiroiken" data-source="post: 7929293" data-attributes="member: 6775477"><p>There's really only two ways to do it: nerf LR classes or boost SR classes. A balance could be found between the two, but that's really what needs to be done.</p><p></p><p>Boosting SR classes could be as simple as reducing the short rest time from 1 hour to 5 minutes. If the concern over spending HD is an issue (and I don't think it would be), you can simply state that SR ability recovery occurs 5 minutes after use rather than after a SR. This would give the Fighter, Monk, and Warlock the ability to nova as much as LR classes do.</p><p></p><p>Nerfing LR classes are mainly going to be based around spell slots, as the only LR class that doesn't use them is the Barbarian (barbarian can be balanced by simply reducing the number of rages recovered on a LR by 1). Reducing the slots would be one method, but makes it difficult to balance so that there's no "dead levels" for any of the classes. Another option would be to reduce the amount of slots recovered by half (rounded down), but the tricky part with that is the levels that have only 1 slot. I would recommend allowing them to be recovered by forgoing lower level slots that total the empty slot (e.g. a 7th level caster could give up a 1st level and 3rd level slot they'd recover to regain their 4th level slot). Since only 1st level slots will ever recover more than 1 slot, this is a significant cost for those higher level spells.</p><p></p><p>The hardest one to balance in this way is the Rogue. It is neither a SR or LR class, with pretty much no abilities to recover. My suggestion would be to add to their primary combat ability: sneak attack. I'd give them a pool of d6s based on level, where they can spend to add 1 (or more based on level) to any sneak attack they make. This pool would refresh on a SR, putting them into that category. The specifics of this would require quite a bit of playtesting to balance correctly.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7929293, member: 6775477"] There's really only two ways to do it: nerf LR classes or boost SR classes. A balance could be found between the two, but that's really what needs to be done. Boosting SR classes could be as simple as reducing the short rest time from 1 hour to 5 minutes. If the concern over spending HD is an issue (and I don't think it would be), you can simply state that SR ability recovery occurs 5 minutes after use rather than after a SR. This would give the Fighter, Monk, and Warlock the ability to nova as much as LR classes do. Nerfing LR classes are mainly going to be based around spell slots, as the only LR class that doesn't use them is the Barbarian (barbarian can be balanced by simply reducing the number of rages recovered on a LR by 1). Reducing the slots would be one method, but makes it difficult to balance so that there's no "dead levels" for any of the classes. Another option would be to reduce the amount of slots recovered by half (rounded down), but the tricky part with that is the levels that have only 1 slot. I would recommend allowing them to be recovered by forgoing lower level slots that total the empty slot (e.g. a 7th level caster could give up a 1st level and 3rd level slot they'd recover to regain their 4th level slot). Since only 1st level slots will ever recover more than 1 slot, this is a significant cost for those higher level spells. The hardest one to balance in this way is the Rogue. It is neither a SR or LR class, with pretty much no abilities to recover. My suggestion would be to add to their primary combat ability: sneak attack. I'd give them a pool of d6s based on level, where they can spend to add 1 (or more based on level) to any sneak attack they make. This pool would refresh on a SR, putting them into that category. The specifics of this would require quite a bit of playtesting to balance correctly. [/QUOTE]
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[Homebrew] Rebalancing class resource recovery around less encounters (+ thread)
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