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General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] Rebalancing class resource recovery around less encounters (+ thread)
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<blockquote data-quote="DND_Reborn" data-source="post: 7929344" data-attributes="member: 6987520"><p>Can you elaborate on how it does not match your DMing style? I think maybe having a better understanding would help me if trying to help you.</p><p></p><p>We play with a long rest (i.e. sleep) whenever the "real life" of the story allows it. Sometimes that means maybe just a single encounter between long rests, and other times it might be a dozen or more. Short rests come in between, again, whenever the "real life" of the story allows one. I would say, except for infiltration or dungeon crawl-style adventures, our adventuring day probably is 2-4 encounters between long rests on average already.</p><p></p><p>I am certainly not trying to naysay your goal, but it seems like a lot of work for something and I am not certain what benefit you are hoping to achieve...</p><p></p><p>Going to your post/point about Barbarian rages. Sure, if you have 3 rages and end up with only three encounters, <em>maybe</em> you raged in all of them... but maybe you didn't, because you don't <em>know</em> those encounters are all that will be coming before you get in a long rest. Sure, as the day wanes on an you think a long rest is likely (you are approaching a town, etc.), and you have rages left it becomes sort of a "use it or lose it" thing, but even then when you get to the town--you just never know what is going to happen. Suddenly, you used up your last rage, and find out no long rest is coming because you have stuff to do <em>now</em>!</p><p></p><p>If your DMing style is a "hey, every four encounters you will get a long rest" then I guess I can see where you might be coming from, but that style is so different from any I've ever played with or experienced, personally I would find it too mundane.</p><p></p><p>If I am way off-base, please let me know.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7929344, member: 6987520"] Can you elaborate on how it does not match your DMing style? I think maybe having a better understanding would help me if trying to help you. We play with a long rest (i.e. sleep) whenever the "real life" of the story allows it. Sometimes that means maybe just a single encounter between long rests, and other times it might be a dozen or more. Short rests come in between, again, whenever the "real life" of the story allows one. I would say, except for infiltration or dungeon crawl-style adventures, our adventuring day probably is 2-4 encounters between long rests on average already. I am certainly not trying to naysay your goal, but it seems like a lot of work for something and I am not certain what benefit you are hoping to achieve... Going to your post/point about Barbarian rages. Sure, if you have 3 rages and end up with only three encounters, [I]maybe[/I] you raged in all of them... but maybe you didn't, because you don't [I]know[/I] those encounters are all that will be coming before you get in a long rest. Sure, as the day wanes on an you think a long rest is likely (you are approaching a town, etc.), and you have rages left it becomes sort of a "use it or lose it" thing, but even then when you get to the town--you just never know what is going to happen. Suddenly, you used up your last rage, and find out no long rest is coming because you have stuff to do [I]now[/I]! If your DMing style is a "hey, every four encounters you will get a long rest" then I guess I can see where you might be coming from, but that style is so different from any I've ever played with or experienced, personally I would find it too mundane. If I am way off-base, please let me know. [/QUOTE]
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[Homebrew] Rebalancing class resource recovery around less encounters (+ thread)
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