Here is a homebrew material that i am working on for my game. let me know what you think. it is basically mythril with spell resistance like qualities. also, this game is E8, so the general caster level max is ~10, and magic Item pluses are hard capped at +3. I'm looking for powerful, but not broken. around the power level to a +3 Armor or weapon. This game also uses spell points.
Orihalcon: A strange material not normally found on this earth; orihalcon is very light weight and has an innate resistance to magic.
Weapons fashioned from orihalcon have a natural ability to bypass magical protection. Orihalcon bypasses deflection and natural armor bonuses generated from magic or magic items, as if the target had none. On a critical hit, Orihalcon also deals 1d3 points of damage to the target’s spell point pool (if the target has more than one spell point pool it is dealt to the higher of the pool or randomly if both are the same). Orihalcon is treated as mythril and cold iron for the purposes of overcoming damage reduction.
Orihalcon armors are treated in all respects as mythril with the following ability; Armor made from orihalcon grants spell resistance equal to 10+2 less than the armor bonus the armor provides. For example, an orihalcon breastplate which grants 6 ac (Pathfinder rules, ac is higher on some items), would also grant 14 spell resistance.
Orihalcon shields are treated in all respects as mythril with the following ability; Shields made of orihalcon allow the ac bonus granted from them to be applied to magical ranged touch attacks and melee touch attacks.
Orihalcon has an innate resistance to magic. Spells cast upon an item made of orihalcon fail as if the spell has been cast inside an antimagic field. Thus, an orihalcon item cannot be crafted as a magic item. Wearing an orihalcon item does not bestow an antimagic field effect on the wearer, but it can grant spell resistance (see above).
Orihalcon is so costly and tough that weapons and armor made from it are always of masterwork quality. An item made from orihalcon weighs half as much as the same item made from other metals. Items not primarily of metal are not meaningfully affected by being partially made of orihalcon, and items without metal parts cannot be made from Orihalcon. An arrow could be made of orihalcon, but a quarterstaff could not.
Weapons and armor normally made of steel that are made of orihalcon have one-third more hit points than normal. Orihalcon has 40 hit points per inch of thickness and hardness 20.
Orihalcon: A strange material not normally found on this earth; orihalcon is very light weight and has an innate resistance to magic.
Weapons fashioned from orihalcon have a natural ability to bypass magical protection. Orihalcon bypasses deflection and natural armor bonuses generated from magic or magic items, as if the target had none. On a critical hit, Orihalcon also deals 1d3 points of damage to the target’s spell point pool (if the target has more than one spell point pool it is dealt to the higher of the pool or randomly if both are the same). Orihalcon is treated as mythril and cold iron for the purposes of overcoming damage reduction.
Orihalcon armors are treated in all respects as mythril with the following ability; Armor made from orihalcon grants spell resistance equal to 10+2 less than the armor bonus the armor provides. For example, an orihalcon breastplate which grants 6 ac (Pathfinder rules, ac is higher on some items), would also grant 14 spell resistance.
Orihalcon shields are treated in all respects as mythril with the following ability; Shields made of orihalcon allow the ac bonus granted from them to be applied to magical ranged touch attacks and melee touch attacks.
Orihalcon has an innate resistance to magic. Spells cast upon an item made of orihalcon fail as if the spell has been cast inside an antimagic field. Thus, an orihalcon item cannot be crafted as a magic item. Wearing an orihalcon item does not bestow an antimagic field effect on the wearer, but it can grant spell resistance (see above).
Orihalcon is so costly and tough that weapons and armor made from it are always of masterwork quality. An item made from orihalcon weighs half as much as the same item made from other metals. Items not primarily of metal are not meaningfully affected by being partially made of orihalcon, and items without metal parts cannot be made from Orihalcon. An arrow could be made of orihalcon, but a quarterstaff could not.
Weapons and armor normally made of steel that are made of orihalcon have one-third more hit points than normal. Orihalcon has 40 hit points per inch of thickness and hardness 20.
Any feed back would be appreciated.Type of Orihalcon Item / Item Cost Modifier*
Ammunition / +100 gp per missile
Light armor / +4,000 gp
Medium armor / +16,000 gp
Heavy armor / +36,000 gp
Shields / +4,000 gp x armor bonus
Weapon / +5,000 gp +1000 gp per lb.**
Other Items / +500 gp per lb.
* This price assumes the manufacturing of the item. Orihalcon is an artifact metal and has no market value. This also assumes that you can find someone who can temper the material.
** cost depended of standard weight of item, not the weight item will be with orihalcon.