SatanasOz
Explorer
I am running the three final 3.5 adventures (Cormyr, Shadowdale and Anauroch) based in the Forgotten Realms. One of my players (Rogue [thief] 11) was instrumental in healing a rift in the weave and we have discussed giving him "blessing of Mystra" style Feats option for the remaining 3 ASI choices.
Do you see any huge balance issue with the following three?
Sylune’s Memory
You gain advantage on arcana concerning the nature of the weave, representing a deeper attunement to it.
As an action, you can summon the memory of Syluné’s kiss to attune yourself to the weave around. While you do so, regardless of their previous colour your eyes change to bright silver and emit a faint glow. You can see any spell effect or magic item as a faint glow in your vision. You can sense if a creature is capable of employing magic either innately or in the form of spells.
Further, you can instinctively identify any spell you can see being cast. You can maintain the attunement by concentrating on it for up to 8 hours, as if on a spell requiring concentration.
Once per long rest as an action while drawing on Sylune's memory, you can gain truesight for 10 minutes. You can see things as they actually are, notice secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet. This does not end your concentration on Sylune's memory.
Mystra’s Silver Fire
Prerequesite:Sylune’s Memory, Rogue Mystra’s Chosen Champion
You can replace the spellcasting attack modifier or spellcasting DC with your own when using magic items. If you don’t have the spellcasting feature from your class, you can choose Int or Cha as your spellcasting ability when gaining this feature.
Once per long rest, you can unleash from within your body a legendary magical whitish flame known as silver fire as an action. This beam is 5 feet wide and can be made to extend as far as 70 feet if desired. The beam penetrates any magical or physical barrier. A creature within the beam must make a dexterity saving throw. A creature takes 5d6 + 20 force damage and 5d6 + 20 radiant damage on a failure. Silver Fire automatically disintegrates a huge or smaller magical object and any size creation of magical force. Artifacts are unaffected by Silver Fire.
Alternatively, you can choose to expel the silver fire in the shape of a cloud that fills a 70 foot cone. This silver cloud causes no damage, but banishes dead magic areas forever, instantly restoring such an area's connection with the Mystra, but not Shar.
Mystra’s Chosen Champion
Prerequisite: Sylune’s Memory
Mage Defense:While channelling Sylune’s memory, You are so attuned to the weave that you can sense an magic coming your way and assess the nature of it before others do. You have advantage on saving throws against magical effects (magical effects is left to the DM’s decision).
Mystra’s Light: As a reaction, you can cast the Shield spell. This feature can be used a number of times per day equal to your intelligence modifier.
Do you see any huge balance issue with the following three?
Sylune’s Memory
You gain advantage on arcana concerning the nature of the weave, representing a deeper attunement to it.
As an action, you can summon the memory of Syluné’s kiss to attune yourself to the weave around. While you do so, regardless of their previous colour your eyes change to bright silver and emit a faint glow. You can see any spell effect or magic item as a faint glow in your vision. You can sense if a creature is capable of employing magic either innately or in the form of spells.
Further, you can instinctively identify any spell you can see being cast. You can maintain the attunement by concentrating on it for up to 8 hours, as if on a spell requiring concentration.
Once per long rest as an action while drawing on Sylune's memory, you can gain truesight for 10 minutes. You can see things as they actually are, notice secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet. This does not end your concentration on Sylune's memory.
Mystra’s Silver Fire
Prerequesite:
You can replace the spellcasting attack modifier or spellcasting DC with your own when using magic items. If you don’t have the spellcasting feature from your class, you can choose Int or Cha as your spellcasting ability when gaining this feature.
Once per long rest, you can unleash from within your body a legendary magical whitish flame known as silver fire as an action. This beam is 5 feet wide and can be made to extend as far as 70 feet if desired. The beam penetrates any magical or physical barrier. A creature within the beam must make a dexterity saving throw. A creature takes 5d6 + 20 force damage and 5d6 + 20 radiant damage on a failure. Silver Fire automatically disintegrates a huge or smaller magical object and any size creation of magical force. Artifacts are unaffected by Silver Fire.
Alternatively, you can choose to expel the silver fire in the shape of a cloud that fills a 70 foot cone. This silver cloud causes no damage, but banishes dead magic areas forever, instantly restoring such an area's connection with the Mystra, but not Shar.
Mystra’s Chosen Champion
Prerequisite: Sylune’s Memory
Mage Defense:
Mystra’s Light: As a reaction, you can cast the Shield spell. This feature can be used a number of times per day equal to your intelligence modifier.
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