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Homebrew Super Simple Class: The Prodigy
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<blockquote data-quote="Undrave" data-source="post: 8636981" data-attributes="member: 7015698"><p>One thing to note is that the class is not intended to work with multi classing. I forgot to mention it in my OP.</p><p></p><p>Also, I worry Talent of Skill and Talent of Speed do not stack up to the other two. What does everybody think? </p><p></p><p></p><p>I actually considered a Talent of Magic (and a Talent of Inspiration that would be Leader-like) but I felt it would have required too much text to properly set up and I already don’t like the way Magic become such a centralizing feature of the game. I also wanted to make so by the end of a 20-level path, your character ends up with all the talents and so I didn't want to add too many to not bog down the progression. Making the Talent of Magic scale properly would have added even more text AND probably introduce resource tracking if I didn't limit it to Cantrips.</p><p></p><p>I also wasn’t sure what casting stats to give them (I considered CON, btw)</p><p></p><p>I think I would rather try to create a separate simple magical class instead. Plus, it felt like adding magic would make it feel too much like a buff Bard or a discount Sorcerer. I didn't want to step on the toes of other classes too much, considering I'm already aping the Fighter's progression.</p><p></p><p>More than anything, I didn't want the class to seem like an insult to play it. It had to have its own feel and be seen as strong as other classes even if it didn't have all the bells and whistles, and just enough choices (i.e. skills, tools, ASI and then the order you get the talents) to make it feel like the character was yours. And if you play it long enough you might be enticed to try out a feat or two. Like if rice pudding was a class, ya know? Pleasantly plain, but you can add some maple syrup or honey for an extra kick.</p><p></p><p>Thanks. A human prodigy could totally pick up a magic giving Feat or pick it up at level 4.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8636981, member: 7015698"] One thing to note is that the class is not intended to work with multi classing. I forgot to mention it in my OP. Also, I worry Talent of Skill and Talent of Speed do not stack up to the other two. What does everybody think? I actually considered a Talent of Magic (and a Talent of Inspiration that would be Leader-like) but I felt it would have required too much text to properly set up and I already don’t like the way Magic become such a centralizing feature of the game. I also wanted to make so by the end of a 20-level path, your character ends up with all the talents and so I didn't want to add too many to not bog down the progression. Making the Talent of Magic scale properly would have added even more text AND probably introduce resource tracking if I didn't limit it to Cantrips. I also wasn’t sure what casting stats to give them (I considered CON, btw) I think I would rather try to create a separate simple magical class instead. Plus, it felt like adding magic would make it feel too much like a buff Bard or a discount Sorcerer. I didn't want to step on the toes of other classes too much, considering I'm already aping the Fighter's progression. More than anything, I didn't want the class to seem like an insult to play it. It had to have its own feel and be seen as strong as other classes even if it didn't have all the bells and whistles, and just enough choices (i.e. skills, tools, ASI and then the order you get the talents) to make it feel like the character was yours. And if you play it long enough you might be enticed to try out a feat or two. Like if rice pudding was a class, ya know? Pleasantly plain, but you can add some maple syrup or honey for an extra kick. Thanks. A human prodigy could totally pick up a magic giving Feat or pick it up at level 4. [/QUOTE]
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Homebrew Super Simple Class: The Prodigy
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