Undrave
Legend
We had a brief talk over the "What is Balance?" thread about a replacement class for the Champion. A designated simple class for newbies and those who don't want to go too deep into the mechanics, but that wouldn't mean saddling the Fighter archetype with that role.
Here is my proposal, live from Homebrewery: the Prodigy!
The ethos is to make as many thing as possible a passive ability while still leaving just enough customization for a player to engage with the game. It has the same ASIs as the Fighter so you could even go and add feats if you felt daring. Most of the class feature are repeating ones (like Expertise for the Rogue or Extra Attack for the Fighter) so the class occupies a very small page count.
It's probably widely unbalanced as it is but this is really just a first try. What do you guys think of the concept? It does a lot but nothing particularly impressively. It's mostly big numbers.
Here is my proposal, live from Homebrewery: the Prodigy!
The ethos is to make as many thing as possible a passive ability while still leaving just enough customization for a player to engage with the game. It has the same ASIs as the Fighter so you could even go and add feats if you felt daring. Most of the class feature are repeating ones (like Expertise for the Rogue or Extra Attack for the Fighter) so the class occupies a very small page count.
It's probably widely unbalanced as it is but this is really just a first try. What do you guys think of the concept? It does a lot but nothing particularly impressively. It's mostly big numbers.