Vaalingrade
Legend
Why? Is infinite interchangeable class features somehow less complex than 'hit stuff' 'hit stuff twice' and 'take an actual short rest'?...is not something I can agree with.
Why? Is infinite interchangeable class features somehow less complex than 'hit stuff' 'hit stuff twice' and 'take an actual short rest'?...is not something I can agree with.
But when you have subclasses like Battlemaster, with over a dozen maneuvers to choose from, and managing superiority dice, I think you can easily have a non-caster who is more complex than a caster, particularly at lower levels.
My comment about Battlemasters explains it. If you don't agree, fine, but I'm not going to explain my opinion further when I doubt it will have any impact on your own views.Why? Is infinite interchangeable class features somehow less complex than 'hit stuff' 'hit stuff twice' and 'take an actual short rest'?
This would make it even worse, truly.Especially when we start applying Weapon Mastery and possibly the bonus feat mixed in the maneuvers.
Maybe Battlemaster could approach somewhere withing the Wizard's gravity well if they have dozens and dozens of maneuvers, got to learn a new one whenever they beat up another Battlemaster and almost every level, and got to switch every day.
Yeah, can we please not get into this stuff again?Well yeah probably, but then they would be rival Wizards in terms of power and versatility and we don't want that. The Fighter has its place, and Battlemaster is a Fighter subclass.
I disagree and agree. I believe that mechanically, the battle master is rather trivial. Not as trivial as the champion, but it is still a trivial class. I also believe it is rather straight forward to build since anyone who is completely new to D&D will still understand that the point of the class is ultimately to smash face.Fair enough, but I still don't even see anything in the post above yours tha relates to your post.
Sure. I think those are great ways of looking at it. But when you have subclasses like Battlemaster, with over a dozen maneuvers to choose from, and managing superiority dice, I think you can easily have a non-caster who is more complex than a caster, particularly at lower levels.
Why? Is infinite interchangeable class features somehow less complex than 'hit stuff' 'hit stuff twice' and 'take an actual short rest'?