D&D (2024) What classes have improved the most from 2014 to 2024? (+)

What classes have improved the most from 2014 to 2024?

  • Barbarian

    Votes: 15 29.4%
  • Bard

    Votes: 3 5.9%
  • Cleric

    Votes: 2 3.9%
  • Druid

    Votes: 1 2.0%
  • Fighter

    Votes: 17 33.3%
  • Monk

    Votes: 44 86.3%
  • Paladin

    Votes: 2 3.9%
  • Rogue

    Votes: 7 13.7%
  • Sorcerer

    Votes: 16 31.4%
  • Warlock

    Votes: 10 19.6%
  • Wizard

    Votes: 0 0.0%
  • I don't think any have improved compared to the new baseline, and I want to be counted.

    Votes: 3 5.9%
  • Ranger (added late, sorry)

    Votes: 11 21.6%

Blue

Ravenous Bugblatter Beast of Traal
So, which class(es) do you feel have improved the most. This is not limited to combat, any aspect of growth is okay. Including changes to other rules that improve the class. Also, this is improvement, not a tier list or your favorites. So classes like Ranger or Monk might have more room for that upswing than some of classes considered better in 2014.

You can vote for as many as you'd like, but please try to focus on "the most". Voting for all of them as they all improved some degree or another is missing the point.

I would like to avoid the "there's this one loophole that makes them amazing" or "if you stick this particular 2014 subclass on it, you get this unexpected synergy", more an appreciation of the whole class redo.

Please keep this positive, thank you.
 

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SteveC

Doing the best imitation of myself
Treantmonk has made a series of videos on the changes for each class, and I've been able to watch almost all of them. The things that seem to be the biggest improvements are for the Monk and the Fighter. In the Monk's case, this was a severely needed upgrade.

In the case of the Fighter, I think it also was needed, but the cost has been in some simplicity for the class. I've written about this before, but there's a player in one of the games I play in who needs to play a straightforward character, at least mechanically. The Champion Fighter was mildly complicated for him. After playing the character to ... 7th level I think the one campaign ended at ... he still needed to be reminded of Second Wind or Action Surge. And about the second attack sometimes, too. This was a great roleplayer and a really nice person, so I would never say anything but ... he just needs a simple character. Has this been lost too much? Don't know. And I won't know until we decide if we're playing 5.5E.
 

mellored

Legend
In the case of the Fighter, I think it also was needed, but the cost has been in some simplicity for the class. I've written about this before, but there's a player in one of the games I play in who needs to play a straightforward character, at least mechanically. The Champion Fighter was mildly complicated for him. After playing the character to ... 7th level I think the one campaign ended at ... he still needed to be reminded of Second Wind or Action Surge. And about the second attack sometimes, too. This was a great roleplayer and a really nice person, so I would never say anything but ... he just needs a simple character. Has this been lost too much? Don't know. And I won't know until we decide if we're playing 5.5E.
Champion with Graze is only mildly more complicated than before.
 

ART!

Deluxe Unhuman
I've mentioned this on these forums before, but I've been playing a thri-kreen battle-master fighter, using the 2024 playtest and now the official 2024 rules, and I have to say it's a bit of a nightmare. I know this an edge-case, but 3 weapon properties, 5 manuevers now, plus action surge, second wind, and the new wrinkle on second wind - it's a handful, for me and for the DM to track all the effects of the properties and maneuvers.

For me, 2024 feels like a step toward Pathfinder-level complexity, which is not what my brain needed. 😂
 






Gorck

Prince of Dorkness
I was about to vote, but then I noticed the list was incomplete. So I’ll hold off until all 12 classes are represented.
 

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