D&D (2024) What classes have improved the most from 2014 to 2024? (+)

What classes have improved the most from 2014 to 2024?

  • Barbarian

    Votes: 15 29.4%
  • Bard

    Votes: 3 5.9%
  • Cleric

    Votes: 2 3.9%
  • Druid

    Votes: 1 2.0%
  • Fighter

    Votes: 17 33.3%
  • Monk

    Votes: 44 86.3%
  • Paladin

    Votes: 2 3.9%
  • Rogue

    Votes: 7 13.7%
  • Sorcerer

    Votes: 16 31.4%
  • Warlock

    Votes: 10 19.6%
  • Wizard

    Votes: 0 0.0%
  • I don't think any have improved compared to the new baseline, and I want to be counted.

    Votes: 3 5.9%
  • Ranger (added late, sorry)

    Votes: 11 21.6%

Ashrym

Legend
I wanted to select ranger but it's mysteriously not on the list. I don't like the way Hunter's Mark is incorporated but I do think it's a significant improvement over the 2014 version.
 

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DrJawaPhD

Adventurer
In addition to the obvious ones Monk, Sorcerer, Fighter, and Warlock - I think people are sleeping on Druid (so much better scaling for moon druid) and Rogue (subclasses are actually useful now, and reliable talent comes online much earlier).

Ranger is technically the most improved by FAR if you are comparing to 2014 PHB, but not improved at all if you count Tasha's as the version to compare to.
 




DrJawaPhD

Adventurer
People are sleeping on the Barbarian. Much improved, particularly Berserker.
Agreed, also by adding Path of the World Tree to give a support / battlefield control option instead of just damage damage damage.

I hate though how Brutal Critical was such an awful ability and they arguably made it even worse. Brutal Strike could be good in certain scenarios but giving up Advantage on your attack means you're generally better off not using it at all. Brutal Critical was rightly ridiculed as being terrible, but at least you automatically got the tiny bonus and weren't actively penalizing yourself by using it
 

Barbarian and Fighter, obviously, as now both can actually do something beyond walk and hit, in and out of combat!

Monk did not get a variety of things to do... but they can finally do their own thing capably!
 
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Brutal Strike could be good in certain scenarios but giving up Advantage on your attack means you're generally better off not using it at all. Brutal Critical was rightly ridiculed as being terrible, but at least you automatically got the tiny bonus and weren't actively penalizing yourself by using it
Yeah, I hate that they replaced a weak ability with an often useless ability. That said, you can still make it work, if you have Inspiration for a reroll / Bless against a low-AC foe, but it's really not inspiring to go for lv9+ Barbarian - you just incidentally get it if you're going for your subclass lv10 feature anyway.
 


Blue

Ravenous Bugblatter Beast of Traal
I've mentioned this on these forums before, but I've been playing a thri-kreen battle-master fighter, using the 2024 playtest and now the official 2024 rules, and I have to say it's a bit of a nightmare. I know this an edge-case, but 3 weapon properties, 5 manuevers now, plus action surge, second wind, and the new wrinkle on second wind - it's a handful, for me and for the DM to track all the effects of the properties and maneuvers.

For me, 2024 feels like a step toward Pathfinder-level complexity, which is not what my brain needed. 😂
This is a (+) thread, discussing positively classes that have improved. This isn't the correct place to air grievances against the system.
 

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