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Homebrew Super Simple Class: The Prodigy
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<blockquote data-quote="Undrave" data-source="post: 8641929" data-attributes="member: 7015698"><p>Well I didn't design it to be playable with optional rules, so I'd say no multiclassing and no feats as a default.</p><p></p><p>the class gets d12 HP, every armor, every weapons, free choices on skill and proficiencies AND they get 3 saving throws instead of just two. That felt like plenty of stuff to get at level 1 and plenty of things to choose from</p><p></p><p>I mean, saving throws are hardly mentionned in fiction. What's wrong with a new class getting a new benefit? </p><p></p><p></p><p> I guess it's for anybody who would want to play the Champion? As for a Magical option... hmm... </p><p></p><p><strong>Talent of Magic:</strong> You learn the <em>Light</em> cantrip, if you don't already know it, and one Cantrip of your choice between <em>Acid Spray</em>, <em>Fire Bolt</em>, <em>Ray of Frost</em>, or <em>Shocking Grasp. </em>Constitution is your spellcasting ablity. You can select this talent multiple times, chosing a different cantrip each time.</p><p></p><p>How's that? A little magical flavor in basic elemental types.</p><p></p><p></p><p></p><p>Pet classes are maybe out of my range of competence <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>Hmm... what would that even look like though? I'm not a big fan of 'just figure it out yourself' rules, so I'd like have some base ideas. Maybe bonuses like 'if you attack from higher ground you inflict 1d6 extra damage, 'if you attack while your have cover you inflict 1d4 extra damage', and 'you have a +2 bonus to shove attempts and grapple checks' that sort of things?</p></blockquote><p></p>
[QUOTE="Undrave, post: 8641929, member: 7015698"] Well I didn't design it to be playable with optional rules, so I'd say no multiclassing and no feats as a default. the class gets d12 HP, every armor, every weapons, free choices on skill and proficiencies AND they get 3 saving throws instead of just two. That felt like plenty of stuff to get at level 1 and plenty of things to choose from I mean, saving throws are hardly mentionned in fiction. What's wrong with a new class getting a new benefit? I guess it's for anybody who would want to play the Champion? As for a Magical option... hmm... [B]Talent of Magic:[/B] You learn the [I]Light[/I] cantrip, if you don't already know it, and one Cantrip of your choice between [I]Acid Spray[/I], [I]Fire Bolt[/I], [I]Ray of Frost[/I], or [I]Shocking Grasp. [/I]Constitution is your spellcasting ablity. You can select this talent multiple times, chosing a different cantrip each time. How's that? A little magical flavor in basic elemental types. Pet classes are maybe out of my range of competence :p Hmm... what would that even look like though? I'm not a big fan of 'just figure it out yourself' rules, so I'd like have some base ideas. Maybe bonuses like 'if you attack from higher ground you inflict 1d6 extra damage, 'if you attack while your have cover you inflict 1d4 extra damage', and 'you have a +2 bonus to shove attempts and grapple checks' that sort of things? [/QUOTE]
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Homebrew Super Simple Class: The Prodigy
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