Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] Sword Dancer Ranger (or what if a bullfighter had magic?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jonathan Alvear" data-source="post: 7405000" data-attributes="member: 6877087"><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="color: #222222"><span style="font-family: 'Verdana'">Okay. I've played around with Monk subclasses. This will be my first Ranger one. I chose Ranger because I couldn't come up with anything remotely unique using another class (I'm looking at you, Rogue [yeah, I know, you could do something very Matador-like with a Swashbuckler]). </span></span></span></span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="color: #222222"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="color: #222222"><span style="font-family: 'Verdana'">Full disclosure: I used the XGtE Rangers as a model and built it on D&D Beyond. Unfortunately can't publish, since it links to licensed content. Also, this subclass is VERY loosely based on bullfighting. Was just inspiration, really.</span></span></span></span></p><p><span style="font-family: 'Verdana'">It's a bit fiddly, but I'd like to know what you think.</span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="font-size: 18px"><strong></strong></span></span></span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="font-size: 18px"><strong><span style="font-family: 'verdana'"><span style="font-size: 15px">Sword Dancer Ranger</span></span></strong><span style="font-family: 'verdana'"></span></span></span></span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="font-size: 18px"><span style="font-family: 'verdana'"></span></span><span style="font-family: 'verdana'"></span></span></span></p><p><span style="color: #242527"><span style="font-family: 'Roboto'"><span style="font-family: 'verdana'">As a Sword Dancer, you prefer head-to-head combat to skirting the shadows and striking from a distance. As such, you are equally at home in cities and in the wilds, and you are known as much for your guile and skills as you are for your martial abilities. Sword Dancers employ capes or cloaks that both identify their lineage and define their style of combat as based in subterfuge and grace. While a Sword Dancer may employ strategy to keep quarry from escaping, s/he will boldly confront that prey once battle has commenced.</span></span></span><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><strong></strong></span></p><p><span style="font-family: 'verdana'"><strong>Sword Dancer Magic</strong></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><span style="color: #242527">Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Sword Dancer Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.</span></span></p><p><span style="font-family: 'verdana'"><span style="color: #242527"><strong></strong></span></span></p><p><span style="font-family: 'verdana'"><span style="color: #242527"><strong>Sword Dancer Spells</strong></span></span></p><p><span style="font-family: 'verdana'"></span>[TABLE="class: compendium-left-aligned-table, width: 797"]</p><p>[TR]</p><p>[TH]<span style="font-family: 'verdana'">RANGER LEVEL</span>[/TH]</p><p>[TH]<span style="font-family: 'verdana'">SPELL</span>[/TH]</p><p>[/TR]</p><p>[TR]</p><p>[TD="align: center"]<span style="font-family: 'verdana'">3rd</span>[/TD]</p><p>[TD]<span style="font-family: 'verdana'">compelled duel</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD="align: center"]<span style="font-family: 'verdana'">5th</span>[/TD]</p><p>[TD]<span style="font-family: 'verdana'">mirror image</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD="align: center"]<span style="font-family: 'verdana'">9th</span>[/TD]</p><p>[TD]<span style="font-family: 'verdana'">slow</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD="align: center"]<span style="font-family: 'verdana'">13th</span>[/TD]</p><p>[TD]<span style="font-family: 'verdana'">staggering smite</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD="align: center"]<span style="font-family: 'verdana'">17th</span>[/TD]</p><p>[TD]<span style="font-family: 'verdana'">hold monster</span>[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p><span style="font-family: 'verdana'"><strong></strong></span></p><p><span style="font-family: 'verdana'"><strong>Suerte de Capote</strong></span></p><p><span style="font-family: 'verdana'"><span style="color: #242527">At 3rd level, you gain the ability to manipulate your cape/cloak to confuse would-be attackers. You gain proficiency in Sleight of Hand if you do not already have it. In addition, you can, as a bonus action, make a Dexterity (Sleight of Hand) check against creatures you can see that aren't incapacitated, contested by the targets' Wisdom (</span>Insight<span style="color: #242527">) check(s). If you succeed, the targets have disadvantage when attacking you. You must have a hand free to manipulate your cape. You can affect a number of creatures equal to your Wisdom modifier (minimum of 1) with this ability. This effect lasts until the beginning of your next turn.</span></span></p><p><span style="font-family: 'verdana'"><strong></strong></span></p><p><span style="font-family: 'verdana'"><strong>Paso Verónica</strong></span></p><p><span style="font-family: 'verdana'"><span style="color: #242527">At 7th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. You must have a hand free to manipulate your cape in order to activate this ability.</span></span></p><p><span style="font-family: 'verdana'"><strong></strong></span></p><p><span style="font-family: 'verdana'"><strong>Estocada de Muerte</strong></span></p><p><span style="font-family: 'verdana'"><span style="color: #242527">At 11th level, you gain the ability to weave attacks into your cape movements. When a creature under the effect of your Suerte de Capote misses you with a melee attack, you can use your reaction to make a melee weapon attack against the creature. If you hit, you deal an extra 1d8 of the weapon's damage type to the target. When you reach 15th level in this class, you gain an additional reaction specific to this feature. In other words, you may react to two separate attacks from creatures under the effect of your Suerte de Capote.</span></span></p><p><span style="font-family: 'verdana'"><strong></strong></span></p><p><span style="font-family: 'verdana'"><strong>Suerte de Muleta</strong></span></p><p><span style="font-family: 'verdana'"><span style="color: #242527">At 15th level, your mastery of your cape reaches supernatural levels. The number of creatures you can affect with your Suerte de Capote doubles, and your cape faintly emits a dark red glow whenever you use that feature. In addition, if you make a melee attack against a creature, you can move up to half your speed following that attack (in addition to your regular movement). This additional movement does not provoke opportunity attacks.</span></span></p></blockquote><p></p>
[QUOTE="Jonathan Alvear, post: 7405000, member: 6877087"] [COLOR=#242527][FONT=Roboto][COLOR=#222222][FONT=Verdana]Okay. I've played around with Monk subclasses. This will be my first Ranger one. I chose Ranger because I couldn't come up with anything remotely unique using another class (I'm looking at you, Rogue [yeah, I know, you could do something very Matador-like with a Swashbuckler]). Full disclosure: I used the XGtE Rangers as a model and built it on D&D Beyond. Unfortunately can't publish, since it links to licensed content. Also, this subclass is VERY loosely based on bullfighting. Was just inspiration, really.[/FONT][/COLOR][/FONT][/COLOR] [FONT=Verdana]It's a bit fiddly, but I'd like to know what you think.[/FONT] [COLOR=#242527][FONT=Roboto][SIZE=5][B] [FONT=verdana][SIZE=4]Sword Dancer Ranger[/SIZE][/FONT][/B][FONT=verdana] [/FONT][/SIZE][FONT=verdana] As a Sword Dancer, you prefer head-to-head combat to skirting the shadows and striking from a distance. As such, you are equally at home in cities and in the wilds, and you are known as much for your guile and skills as you are for your martial abilities. Sword Dancers employ capes or cloaks that both identify their lineage and define their style of combat as based in subterfuge and grace. While a Sword Dancer may employ strategy to keep quarry from escaping, s/he will boldly confront that prey once battle has commenced.[/FONT][/FONT][/COLOR][FONT=verdana] [B] Sword Dancer Magic[/B] [COLOR=#242527]Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Sword Dancer Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.[/COLOR] [COLOR=#242527][B] Sword Dancer Spells[/B][/COLOR] [/FONT][TABLE="class: compendium-left-aligned-table, width: 797"] [TR] [TH][FONT=verdana]RANGER LEVEL[/FONT][/TH] [TH][FONT=verdana]SPELL[/FONT][/TH] [/TR] [TR] [TD="align: center"][FONT=verdana]3rd[/FONT][/TD] [TD][FONT=verdana]compelled duel[/FONT][/TD] [/TR] [TR] [TD="align: center"][FONT=verdana]5th[/FONT][/TD] [TD][FONT=verdana]mirror image[/FONT][/TD] [/TR] [TR] [TD="align: center"][FONT=verdana]9th[/FONT][/TD] [TD][FONT=verdana]slow[/FONT][/TD] [/TR] [TR] [TD="align: center"][FONT=verdana]13th[/FONT][/TD] [TD][FONT=verdana]staggering smite[/FONT][/TD] [/TR] [TR] [TD="align: center"][FONT=verdana]17th[/FONT][/TD] [TD][FONT=verdana]hold monster[/FONT][/TD] [/TR] [/TABLE] [FONT=verdana][B] Suerte de Capote[/B] [COLOR=#242527]At 3rd level, you gain the ability to manipulate your cape/cloak to confuse would-be attackers. You gain proficiency in Sleight of Hand if you do not already have it. In addition, you can, as a bonus action, make a Dexterity (Sleight of Hand) check against creatures you can see that aren't incapacitated, contested by the targets' Wisdom ([/COLOR]Insight[COLOR=#242527]) check(s). If you succeed, the targets have disadvantage when attacking you. You must have a hand free to manipulate your cape. You can affect a number of creatures equal to your Wisdom modifier (minimum of 1) with this ability. This effect lasts until the beginning of your next turn.[/COLOR] [B] Paso Verónica[/B] [COLOR=#242527]At 7th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. You must have a hand free to manipulate your cape in order to activate this ability.[/COLOR] [B] Estocada de Muerte[/B] [COLOR=#242527]At 11th level, you gain the ability to weave attacks into your cape movements. When a creature under the effect of your Suerte de Capote misses you with a melee attack, you can use your reaction to make a melee weapon attack against the creature. If you hit, you deal an extra 1d8 of the weapon's damage type to the target. When you reach 15th level in this class, you gain an additional reaction specific to this feature. In other words, you may react to two separate attacks from creatures under the effect of your Suerte de Capote.[/COLOR] [B] Suerte de Muleta[/B] [COLOR=#242527]At 15th level, your mastery of your cape reaches supernatural levels. The number of creatures you can affect with your Suerte de Capote doubles, and your cape faintly emits a dark red glow whenever you use that feature. In addition, if you make a melee attack against a creature, you can move up to half your speed following that attack (in addition to your regular movement). This additional movement does not provoke opportunity attacks.[/COLOR][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] Sword Dancer Ranger (or what if a bullfighter had magic?)
Top