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General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] Weapon damage and keywords by Proficiency
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<blockquote data-quote="Blue" data-source="post: 7794114" data-attributes="member: 20564"><p>Just playing around, what do you think about damage and keywords by proficiency. To allow simple weapons to be wielded more effectively in the hands of people who know how to get the most out of weapons, and also potentially make them viable choices for weapon wielders such that half the weapons table isn't mostly ignored.</p><p></p><p>It could also be the basis for adding in another column, perhaps called "Specialized" or "Mastery" that can grant even additional die and keywords if you have a feat/class feature to allow it. Perhaps racial weapons automatically upgrade to that if you also have them via Martial weapon proficiency, to keep that racial feature relevant.</p><p></p><p>Short sample chart:</p><table style='width: 100%'><tr><td></td><td>Simple</td><td>Martial</td><td>Specialized</td></tr><tr><td>Unarmed</td><td>1, light</td><td>d4, light, finesse</td><td>d6, light, finesse, versatile (d8)</td></tr><tr><td>Light Hammer</td><td>d4, light, throw (20/40)</td><td>d6, light, thrown (30/60)</td><td>d8, light, thrown (30/120)</td></tr><tr><td>Greatclub</td><td>d8, two handed</td><td>d10, two handed</td><td>2d6, two handed</td></tr><tr><td>Battleaxe</td><td>-</td><td>d8, versatile (d10)</td><td>d10, versatile (d12)</td></tr><tr><td>Greataxe</td><td>-</td><td>d12, two handed, heavy</td><td>2d8, two handed, heavy</td></tr></table></blockquote><p></p>
[QUOTE="Blue, post: 7794114, member: 20564"] Just playing around, what do you think about damage and keywords by proficiency. To allow simple weapons to be wielded more effectively in the hands of people who know how to get the most out of weapons, and also potentially make them viable choices for weapon wielders such that half the weapons table isn't mostly ignored. It could also be the basis for adding in another column, perhaps called "Specialized" or "Mastery" that can grant even additional die and keywords if you have a feat/class feature to allow it. Perhaps racial weapons automatically upgrade to that if you also have them via Martial weapon proficiency, to keep that racial feature relevant. Short sample chart: [TABLE] [TR] [TD][/TD] [TD]Simple[/TD] [TD]Martial[/TD] [TD]Specialized[/TD] [/TR] [TR] [TD]Unarmed[/TD] [TD]1, light[/TD] [TD]d4, light, finesse[/TD] [TD]d6, light, finesse, versatile (d8)[/TD] [/TR] [TR] [TD]Light Hammer[/TD] [TD]d4, light, throw (20/40)[/TD] [TD]d6, light, thrown (30/60)[/TD] [TD]d8, light, thrown (30/120)[/TD] [/TR] [TR] [TD]Greatclub[/TD] [TD]d8, two handed[/TD] [TD]d10, two handed[/TD] [TD]2d6, two handed[/TD] [/TR] [TR] [TD]Battleaxe[/TD] [TD]-[/TD] [TD]d8, versatile (d10)[/TD] [TD]d10, versatile (d12)[/TD] [/TR] [TR] [TD]Greataxe[/TD] [TD]-[/TD] [TD]d12, two handed, heavy[/TD] [TD]2d8, two handed, heavy[/TD] [/TR] [/TABLE] [/QUOTE]
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[Homebrew] Weapon damage and keywords by Proficiency
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