Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew World Preparation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 1964774" data-attributes="member: 20323"><p>I'll emphasize what TerraDave said. (i feel there should be an exclamation after your name, like TerraDave! is here to save the day!). </p><p></p><p>Focus on what the first adventure will be about. It sounds like you already have a slightly fleshed out skeleton of the overall campaign - good, that's all you need. Remember the story is about the PCs. When they wake up in the morning what do they hear? Birds chirping by a babbling brook? The sound of archers firing a volley? Who are the influential people in the adventure, like mentors, enemies, or contracted help? What is the PCs' motivation? Who will stand in their way? What twists and turns will your adventure take? </p><p></p><p>Answer these micro questions. Make a really good adventure. Use a healthy dose of description. Convey the feel of the world. Do this, and I guarantee your players will forgive you forgetting to name such-and-such village or minor inconsistencies.</p><p></p><p><strong>A quick story....</strong></p><p>I GMed for my friend and his girlfriend for two sessions. It was short, but I wanted an immersive setting that was true to traditional fantasy fiction. I had 3 days to prepare. I knew I couldn't make an entire world, so I focused on an adventure that gave off the feel of a complete world (versilimitude <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) These were the steps I took:</p><p>(1) I borrowed a city map with several rivers converging in a port town, waterfalls pouring past several distrcits, a great natural stone arch over the port of entry. I then traced out a rough map of the city districts on lined paper, but I used colored pencils, which made it much more impressive! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>(2) Next I determined what was around the city. A tower where wizards were trained. A mystical and forbidden forest. And so on.</p><p>(3) I thought about NPCs next. Who would be in this world? I wanted wizards to be truly powerful and mysterious. I thought of a well-dressed man who could speak with two voices at once and who wouldn't hesistate to unleash a plague on the entire city to perform his duty to the wizard tower as he saw it. I also thought of a scheming noblewoman with a soft streak in her heart who is interested in marrying her daughter to gain political leverage over the current ruler (who is opposed by a council of nobles). So, I had two powerful NPCs. While the mage would start off as an "enemy" and the noblewoman an "ally" these individuals are definitely playing the PCs for their own purposes.</p><p>(4) I knew both their characters - an apprentice mage and a healer. So I decided the adventure would focus on magic & healing. The mage was wounded fleeing his school after being framed and would be found floating in the river near death. The noblewoman, hoping to profit from the mage' misfortune, contracts the healer to care for him. The well-dressed archmage comes looking for the young apprentice and political chaos ensues. Voila! An adventure that gives the feel of a well-thought out world with minimal work.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 1964774, member: 20323"] I'll emphasize what TerraDave said. (i feel there should be an exclamation after your name, like TerraDave! is here to save the day!). Focus on what the first adventure will be about. It sounds like you already have a slightly fleshed out skeleton of the overall campaign - good, that's all you need. Remember the story is about the PCs. When they wake up in the morning what do they hear? Birds chirping by a babbling brook? The sound of archers firing a volley? Who are the influential people in the adventure, like mentors, enemies, or contracted help? What is the PCs' motivation? Who will stand in their way? What twists and turns will your adventure take? Answer these micro questions. Make a really good adventure. Use a healthy dose of description. Convey the feel of the world. Do this, and I guarantee your players will forgive you forgetting to name such-and-such village or minor inconsistencies. [B]A quick story....[/B] I GMed for my friend and his girlfriend for two sessions. It was short, but I wanted an immersive setting that was true to traditional fantasy fiction. I had 3 days to prepare. I knew I couldn't make an entire world, so I focused on an adventure that gave off the feel of a complete world (versilimitude ;) ) These were the steps I took: (1) I borrowed a city map with several rivers converging in a port town, waterfalls pouring past several distrcits, a great natural stone arch over the port of entry. I then traced out a rough map of the city districts on lined paper, but I used colored pencils, which made it much more impressive! ;) (2) Next I determined what was around the city. A tower where wizards were trained. A mystical and forbidden forest. And so on. (3) I thought about NPCs next. Who would be in this world? I wanted wizards to be truly powerful and mysterious. I thought of a well-dressed man who could speak with two voices at once and who wouldn't hesistate to unleash a plague on the entire city to perform his duty to the wizard tower as he saw it. I also thought of a scheming noblewoman with a soft streak in her heart who is interested in marrying her daughter to gain political leverage over the current ruler (who is opposed by a council of nobles). So, I had two powerful NPCs. While the mage would start off as an "enemy" and the noblewoman an "ally" these individuals are definitely playing the PCs for their own purposes. (4) I knew both their characters - an apprentice mage and a healer. So I decided the adventure would focus on magic & healing. The mage was wounded fleeing his school after being framed and would be found floating in the river near death. The noblewoman, hoping to profit from the mage' misfortune, contracts the healer to care for him. The well-dressed archmage comes looking for the young apprentice and political chaos ensues. Voila! An adventure that gives the feel of a well-thought out world with minimal work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew World Preparation
Top