Acid_crash
First Post
This is for all of you out there that have created your own worlds...
Just how much do you prepare before you begin your first game session? I am coming up with just the basics of my own world, and the feel I am going to present (Black Company meets Dark Sun with no real clerical healing -- the players would be their own mercenary company) and I have a few basics of general geography, but the more I think on it, and the more notes I write, the more I keep writing and now some of my ideas are all jumbled up. Plus, I really suck at drawing maps and I don't have the money to get any of the good map makers out there.
The basics of my world is that I have the main feudalistic society (called Central Kythika) ruled by a benevolent Queen, then east of that is a smaller religious dominated state by the Inquisitors of the One God (and they are really not all that pleasant, NPC only), and then the main area of the setting east of that, a land (called Far Kythika) ruled by the smartest (or most powerful, or most influential, or most cunning, or most brutal) warlords that are carving out a place for themselves since they have lost contact with their main ruling state fifty years ago after the Gods War. Bandits, barbarian hordes, bounty hunters, roaming Inquisitors looking to convert followers, mercenary companies, and the last bastion of the original army from Kythika (stationed in a city simply called Capital - where the last ruling Houses of the original Noble families hold sway with iron fists) all reside in a region that has been torn asunder by the war.
I have all these ideas, but coming up with actual location names, more of a history, towns and npcs, geographical data for players to see and visit, etc... all that is not really coming to me. This has been my problem in the past, I can come up with the ideas, but the actual details, well...that's something I need help with.
So, for those of you who have ran successful homebrews, what preparation do you do and how do you handle running your own personal worlds?
Just how much do you prepare before you begin your first game session? I am coming up with just the basics of my own world, and the feel I am going to present (Black Company meets Dark Sun with no real clerical healing -- the players would be their own mercenary company) and I have a few basics of general geography, but the more I think on it, and the more notes I write, the more I keep writing and now some of my ideas are all jumbled up. Plus, I really suck at drawing maps and I don't have the money to get any of the good map makers out there.
The basics of my world is that I have the main feudalistic society (called Central Kythika) ruled by a benevolent Queen, then east of that is a smaller religious dominated state by the Inquisitors of the One God (and they are really not all that pleasant, NPC only), and then the main area of the setting east of that, a land (called Far Kythika) ruled by the smartest (or most powerful, or most influential, or most cunning, or most brutal) warlords that are carving out a place for themselves since they have lost contact with their main ruling state fifty years ago after the Gods War. Bandits, barbarian hordes, bounty hunters, roaming Inquisitors looking to convert followers, mercenary companies, and the last bastion of the original army from Kythika (stationed in a city simply called Capital - where the last ruling Houses of the original Noble families hold sway with iron fists) all reside in a region that has been torn asunder by the war.
I have all these ideas, but coming up with actual location names, more of a history, towns and npcs, geographical data for players to see and visit, etc... all that is not really coming to me. This has been my problem in the past, I can come up with the ideas, but the actual details, well...that's something I need help with.
So, for those of you who have ran successful homebrews, what preparation do you do and how do you handle running your own personal worlds?