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Homebrewed Warlock Patron: The Paradox
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<blockquote data-quote="DND_Reborn" data-source="post: 8824447" data-attributes="member: 6987520"><p><span style="color: rgb(251, 160, 38)">I see what you're saying, but how would that work? Let's use an example:</span></p><p><span style="color: rgb(251, 160, 38)"></span></p><p><span style="color: rgb(251, 160, 38)">Your party is fighting creature X. The rogue hits for 35 damage! You decide to try to double it to 70 using your feature.</span></p><p><span style="color: rgb(251, 160, 38)"></span></p><p><span style="color: rgb(251, 160, 38)">The creature <em>makes</em> the save. So, how much is "half damage"? Would that be half of 70, so back to the original 35? Probably not (certainly not what you meant I believe). You are thinking half the original damage (so 17 as half of 35), making the total damage 52.</span></p><p><span style="color: rgb(251, 160, 38)"></span></p><p><span style="color: rgb(251, 160, 38)">According to the DMG, p. 284, a 5th level spell against a single target should do 8d10 damage, or average 44 damage (save for 22).</span></p><p><span style="color: rgb(251, 160, 38)"></span></p><p><span style="color: rgb(251, 160, 38)">Now, this feature uses a spell slot (5th) and is limited to once per long rest, so damage should be a bit higher IMO.</span></p><p></p><p>Ok, ignore all that... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hurl Through Hell does 10d10 (avg 55) to a creature not a fiend and requires no save, but you must hit with an attack.</p><p></p><p>In order to use your feature, you (or someone else) must still hit with an attack or cause damage at least. So, I recant my earlier critique. It isn't OP really since I doubt most of the time the damage you will be doubling won't be 55 or higher typically.... However, I would maybe include something about not doing this on a critical hit, otherwise this could be insanely powerful. Food for thought... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /> </p><p></p><p>Also, maybe rewrite it so instead of "double the damage", make it that the target takes psychic damage equal to the amount of damage taken by the attack?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8824447, member: 6987520"] [COLOR=rgb(251, 160, 38)]I see what you're saying, but how would that work? Let's use an example: Your party is fighting creature X. The rogue hits for 35 damage! You decide to try to double it to 70 using your feature. The creature [I]makes[/I] the save. So, how much is "half damage"? Would that be half of 70, so back to the original 35? Probably not (certainly not what you meant I believe). You are thinking half the original damage (so 17 as half of 35), making the total damage 52. According to the DMG, p. 284, a 5th level spell against a single target should do 8d10 damage, or average 44 damage (save for 22). Now, this feature uses a spell slot (5th) and is limited to once per long rest, so damage should be a bit higher IMO.[/COLOR] Ok, ignore all that... :) Hurl Through Hell does 10d10 (avg 55) to a creature not a fiend and requires no save, but you must hit with an attack. In order to use your feature, you (or someone else) must still hit with an attack or cause damage at least. So, I recant my earlier critique. It isn't OP really since I doubt most of the time the damage you will be doubling won't be 55 or higher typically.... However, I would maybe include something about not doing this on a critical hit, otherwise this could be insanely powerful. Food for thought... :unsure: Also, maybe rewrite it so instead of "double the damage", make it that the target takes psychic damage equal to the amount of damage taken by the attack? [/QUOTE]
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