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Homebrewed Warlock Patron: The Paradox
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<blockquote data-quote="DND_Reborn" data-source="post: 8824518" data-attributes="member: 6987520"><p>Glad you like it. Like I said before, I really like the thematic concept behind this patron, so I hope my suggestions help!</p><p></p><p></p><p>I guess it would just depend on the wording. I don't like <em>excluding</em> it from the feature, but to me it is like smites when you get a crit and the paladin player is like, "Oh, yeah, time to bring on the <em>pain</em>!!!" and unloads a maximum smite. If these things were declared before the crit was rolled, that would be different.</p><p></p><p></p><p>It is a hefty price in some ways since you only have 3 slots at 14th level. By comparison to HTH:</p><p></p><p>in HTH:</p><ul> <li data-xf-list-type="ul">You have to hit the target.</li> <li data-xf-list-type="ul">The target is banished until the end of your next turn, allowing every PC the freedom to act without its threat. This allows them to Ready actions for as soon as the creature reappears, including you! I used this tactic against Vecna in one of the sim battles and it is pretty devastating.</li> <li data-xf-list-type="ul">The 10d10 (avg 55) has no save for half damage.</li> </ul><p></p><p>in MtT:</p><ul> <li data-xf-list-type="ul">The target can be affected as soon as it takes <em>any</em> damage, not just from you and not from an attack.</li> <li data-xf-list-type="ul">The damage is immediate, but also limited to the original damage dealt. Unless this is a critical hit or a "big spell" like failed <em>disintegrate</em> or something, you are likely doing less damage than HTH.</li> <li data-xf-list-type="ul">It uses your reaction.</li> <li data-xf-list-type="ul">It costs a 5th level spell slot.</li> </ul><p></p><p>I think the spell slot is unnecessary really. You have greater flexibility in how the damage occurs, but there is no "safety round" for the PCs and the damage is likely less.</p><p></p><p>I see potential for abuse, but that is true of most features...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8824518, member: 6987520"] Glad you like it. Like I said before, I really like the thematic concept behind this patron, so I hope my suggestions help! I guess it would just depend on the wording. I don't like [I]excluding[/I] it from the feature, but to me it is like smites when you get a crit and the paladin player is like, "Oh, yeah, time to bring on the [I]pain[/I]!!!" and unloads a maximum smite. If these things were declared before the crit was rolled, that would be different. It is a hefty price in some ways since you only have 3 slots at 14th level. By comparison to HTH: in HTH: [LIST] [*]You have to hit the target. [*]The target is banished until the end of your next turn, allowing every PC the freedom to act without its threat. This allows them to Ready actions for as soon as the creature reappears, including you! I used this tactic against Vecna in one of the sim battles and it is pretty devastating. [*]The 10d10 (avg 55) has no save for half damage. [/LIST] in MtT: [LIST] [*]The target can be affected as soon as it takes [I]any[/I] damage, not just from you and not from an attack. [*]The damage is immediate, but also limited to the original damage dealt. Unless this is a critical hit or a "big spell" like failed [I]disintegrate[/I] or something, you are likely doing less damage than HTH. [*]It uses your reaction. [*]It costs a 5th level spell slot. [/LIST] I think the spell slot is unnecessary really. You have greater flexibility in how the damage occurs, but there is no "safety round" for the PCs and the damage is likely less. I see potential for abuse, but that is true of most features... [/QUOTE]
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