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Homebrewed Warlock Patron: The Paradox
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<blockquote data-quote="Hawk Diesel" data-source="post: 8827509" data-attributes="member: 59848"><p>There's some overlap with Manipulate the Timeline, but I think there's enough of a difference that it still works. Also, since it's an invocation, it's not necessarily something everyone will want. But some players may want to lean into that style of play and desire more effects that negate big swings, which tend to happen more often in high level play.</p><p></p><p>You could add revivify and include additional uses such as the reaction and spending hit dice, but I feel like keeping revivify requires more complicated language to make it work. Ultimately, revivify allows you to raise a downed player. You don't need the spell in order to describe the effect, and I think by ditching the spell it can allow you to include tweaks that are more unique and fitting to the subclass.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 8827509, member: 59848"] There's some overlap with Manipulate the Timeline, but I think there's enough of a difference that it still works. Also, since it's an invocation, it's not necessarily something everyone will want. But some players may want to lean into that style of play and desire more effects that negate big swings, which tend to happen more often in high level play. You could add revivify and include additional uses such as the reaction and spending hit dice, but I feel like keeping revivify requires more complicated language to make it work. Ultimately, revivify allows you to raise a downed player. You don't need the spell in order to describe the effect, and I think by ditching the spell it can allow you to include tweaks that are more unique and fitting to the subclass. [/QUOTE]
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