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Homebrewed Warlock Patron: The Paradox
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<blockquote data-quote="DND_Reborn" data-source="post: 8828022" data-attributes="member: 6987520"><p>Then I would reduce the time to 1 minute instead of 10 minutes. Both seems a bit over-powering to me. I know they are just familiars, but a 10-minute <em>haste</em>-like feature seems excessive.</p><p></p><p></p><p>Then it is a net-zero feature. Avoid damage vs. healing it. Either way you are spending the HD and it only matters if that hit is THE ONE that takes you down. With so many invocations as "one-casting" of a spell, I would just keep that limit. Spending the HD seems overkill to me, anyway.</p><p></p><p></p><p>LOL I believe it! If you don't mind maybe I'll try a more concise re-write?</p><p></p><p></p><p>No, I wouldn't impose that limit since it is just my house-rule. It is controversial for many others, as well, but frankly if you don't want to allow universal application, just keep it to your own character as you have it.</p><p></p><p>Another option for either Foretold Encounter or Guiding Whispers is to allow the Warlock to reroll Initiative once per short or long rest? Or just advantage on Initiative?</p><p></p><p></p><p>IIRC some are at 11th level or even 9th? Either would feel more appropriate IMO. But by 15th level, not only is Raise Dead available but even Resurrection! I would probably do 9th, personally.</p><p></p><p></p><p>It is still a bit of extra HD with those limits, especially at higher levels. I really like the concept, though.</p><p></p><p>What if you instead placed some of your hit point maximum into the talisman? That way your are automatically lowering your own HP maximum and allowing it instead to boost the wearer's HP maximum. Or instead of the amount boosting the wearer's HP maximum, if the wearer is reduced to 0 HP, the talisman restores HP equal to the amount you put into it?</p><p></p><p>Just some thoughts.</p><p></p><p></p><p>I ended up with a couple hours before our game tonight. I thought I would need it to prep stuff, but that went quickly so I figured I would respond while I could. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Game design/home-brew is something I enjoy a lot, so I am very happy to help. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8828022, member: 6987520"] Then I would reduce the time to 1 minute instead of 10 minutes. Both seems a bit over-powering to me. I know they are just familiars, but a 10-minute [I]haste[/I]-like feature seems excessive. Then it is a net-zero feature. Avoid damage vs. healing it. Either way you are spending the HD and it only matters if that hit is THE ONE that takes you down. With so many invocations as "one-casting" of a spell, I would just keep that limit. Spending the HD seems overkill to me, anyway. LOL I believe it! If you don't mind maybe I'll try a more concise re-write? No, I wouldn't impose that limit since it is just my house-rule. It is controversial for many others, as well, but frankly if you don't want to allow universal application, just keep it to your own character as you have it. Another option for either Foretold Encounter or Guiding Whispers is to allow the Warlock to reroll Initiative once per short or long rest? Or just advantage on Initiative? IIRC some are at 11th level or even 9th? Either would feel more appropriate IMO. But by 15th level, not only is Raise Dead available but even Resurrection! I would probably do 9th, personally. It is still a bit of extra HD with those limits, especially at higher levels. I really like the concept, though. What if you instead placed some of your hit point maximum into the talisman? That way your are automatically lowering your own HP maximum and allowing it instead to boost the wearer's HP maximum. Or instead of the amount boosting the wearer's HP maximum, if the wearer is reduced to 0 HP, the talisman restores HP equal to the amount you put into it? Just some thoughts. I ended up with a couple hours before our game tonight. I thought I would need it to prep stuff, but that went quickly so I figured I would respond while I could. :) Game design/home-brew is something I enjoy a lot, so I am very happy to help. :) [/QUOTE]
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