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Homebrewing the Battlemaster and Champion
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<blockquote data-quote="NotAYakk" data-source="post: 8248935" data-attributes="member: 72555"><p>Battlemaster:</p><p>For 7, +1 AC conditional is fiddly.</p><p></p><p>Second, you need more non-combat utility abilities in the BM, not less.</p><p></p><p>For 10, how about the first use of a superiority die on your turn is free?</p><p></p><p>The "shout" feature, look at 4e, it has a pile of Warlord abilities that you could let PCs poach.</p><p></p><p>Lord of Battle:</p><p>That is something I'd give a rogue instead of a BM.</p><p></p><p>I don't like the stacking rules you supplied. I'd suggest doing something else.</p><p></p><p>One mechanic I like is:</p><p>At the start of your turn, roll 1d20. Until the start of your next turn, you may use that d20 to replace one attack made by you or against you.</p><p></p><p></p><p>---</p><p></p><p>Champion</p><p></p><p>Now the champions problem at level 3 is that the BM scales ridiculously better than it.</p><p></p><p>By later on, the crit range and tap count etc catches the champion up. But at level 3, a 19-20 crit range isn't much.</p><p></p><p>A second second wind doesn't help enough either.</p><p></p><p>I have tried a few things.</p><p></p><p>Also, 2 second winds isn't as fun as 1 impactful one. So...</p><p></p><p><strong>Improved Second Wind</strong></p><p>When you take the second wind action, you regain one additional d10 HP for every 2 fighter levels. In addition, you can make one weapon attack.</p><p></p><p>Starting at 7th level, when you take your second wind, you also gain the benefits of the dodge action.</p><p></p><p>Starting at 10th level, when your HP are reduced to 0, you can expend a reaction to take your second wind. Your HP are instead reduced to the amount the second wind heals.</p><p></p><p>That makes the "tough as nails" scale nicely.</p><p></p><p>Remarkable Athlete</p><p>I might suggest:</p><p>* When you make a strength, dexterity or constitution check or saving throw and you do not add your proficiency bonus, you can add 1/2 of your proficiency bonus (round up). If you already add your proficiency bonus, add +1 on top of it.</p><p></p><p>This gives a benefit on things you train in, as well as things you do not.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8248935, member: 72555"] Battlemaster: For 7, +1 AC conditional is fiddly. Second, you need more non-combat utility abilities in the BM, not less. For 10, how about the first use of a superiority die on your turn is free? The "shout" feature, look at 4e, it has a pile of Warlord abilities that you could let PCs poach. Lord of Battle: That is something I'd give a rogue instead of a BM. I don't like the stacking rules you supplied. I'd suggest doing something else. One mechanic I like is: At the start of your turn, roll 1d20. Until the start of your next turn, you may use that d20 to replace one attack made by you or against you. --- Champion Now the champions problem at level 3 is that the BM scales ridiculously better than it. By later on, the crit range and tap count etc catches the champion up. But at level 3, a 19-20 crit range isn't much. A second second wind doesn't help enough either. I have tried a few things. Also, 2 second winds isn't as fun as 1 impactful one. So... [b]Improved Second Wind[/b] When you take the second wind action, you regain one additional d10 HP for every 2 fighter levels. In addition, you can make one weapon attack. Starting at 7th level, when you take your second wind, you also gain the benefits of the dodge action. Starting at 10th level, when your HP are reduced to 0, you can expend a reaction to take your second wind. Your HP are instead reduced to the amount the second wind heals. That makes the "tough as nails" scale nicely. Remarkable Athlete I might suggest: * When you make a strength, dexterity or constitution check or saving throw and you do not add your proficiency bonus, you can add 1/2 of your proficiency bonus (round up). If you already add your proficiency bonus, add +1 on top of it. This gives a benefit on things you train in, as well as things you do not. [/QUOTE]
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