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*Dungeons & Dragons
Homebrewing the Battlemaster and Champion
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<blockquote data-quote="Stalker0" data-source="post: 8249006" data-attributes="member: 5889"><p>So I think you have some great ideas, and then just push it a little bit too far. Like you said, the Battle Master is already pretty solid, he doesn't need a lot. So I will keep the ideas of your I think are great, and then stop it there.</p><p></p><p><strong>Master of a Thousand Plans</strong>: You can no longer be surprised. If you already have this ability, gain +2 to initiative.</p><p></p><p>I have a player that has the ability currently and you would be amazed how often it comes up. Its a very good ability, no more is needed. I just added a little something so that it stacks if you have the ability twice.</p><p></p><p><strong>Improved Relentless: </strong>When you roll initiative and have no superiority dice remaining, you regain 2 superiority die.</p><p></p><p>This is already really good, it gives you more of what you love, and much earlier than you got it before. That's great...and its enough.</p><p></p><p><strong>Battlefield Tactics: </strong>That one is cool, I think its good as is.</p><p></p><p><strong>Lord of Battle</strong>: Enemies cannot have advantage when attacking you</p><p></p><p>This is already incredibly powerful and very useful. Players will like this one a lot. Combined with the increased manuever die, your solid. Honestly I think this one is more champion appropriate, so you could try giving this over to the champion and keep the reroll thing.</p><p></p><p></p><p><strong>Remarkable Athlete</strong></p><p></p><p>I had to reread this a few times to get the difference, but once I realize it, so yeah half expertise on all strength, dex, and con ability checks...that's seems pretty good. the houserule I use btw is you add the bonus to death saving throws as well.</p><p></p><p><strong>Superior Second Wind</strong>: A nice little boost. I personally think you can put in the advantage power you have in survivor here. I think survivor is just awesome as it is, whereas this ability still has some room for more buff.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8249006, member: 5889"] So I think you have some great ideas, and then just push it a little bit too far. Like you said, the Battle Master is already pretty solid, he doesn't need a lot. So I will keep the ideas of your I think are great, and then stop it there. [B]Master of a Thousand Plans[/B]: You can no longer be surprised. If you already have this ability, gain +2 to initiative. I have a player that has the ability currently and you would be amazed how often it comes up. Its a very good ability, no more is needed. I just added a little something so that it stacks if you have the ability twice. [B]Improved Relentless: [/B]When you roll initiative and have no superiority dice remaining, you regain 2 superiority die. This is already really good, it gives you more of what you love, and much earlier than you got it before. That's great...and its enough. [B]Battlefield Tactics: [/B]That one is cool, I think its good as is. [B]Lord of Battle[/B]: Enemies cannot have advantage when attacking you This is already incredibly powerful and very useful. Players will like this one a lot. Combined with the increased manuever die, your solid. Honestly I think this one is more champion appropriate, so you could try giving this over to the champion and keep the reroll thing. [B]Remarkable Athlete[/B] I had to reread this a few times to get the difference, but once I realize it, so yeah half expertise on all strength, dex, and con ability checks...that's seems pretty good. the houserule I use btw is you add the bonus to death saving throws as well. [B]Superior Second Wind[/B]: A nice little boost. I personally think you can put in the advantage power you have in survivor here. I think survivor is just awesome as it is, whereas this ability still has some room for more buff. [/QUOTE]
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