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Homebrewing the Battlemaster and Champion
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<blockquote data-quote="Chaosmancer" data-source="post: 8249246" data-attributes="member: 6801228"><p>Fair. Like I said, the more I looked at it, the more I felt like they start off incredibly good... but then never really expand beyond what they can do at level 3.</p><p></p><p></p><p></p><p>I thought about the initiative bump, worried that would make it too much like Alert. And I knew it was a really good ability, which is why I tried to just give a small ribbon-esque ability. I didn't think it was enough for a full level ability, but it doesn't need much to make it perfect.</p><p></p><p></p><p></p><p>True. It was originally the 15th level ability, and I probably should have dropped the second half when I moved it down to 10th</p><p></p><p></p><p></p><p>Thank you</p><p></p><p></p><p></p><p>I love the Champions regen though. </p><p></p><p>And... I wasn't sure how powerful this would be. Enemies don't often attack at advantage. There are times when they do, and it is great for that, but I wasn't sure it was enough on its own. The increased manuever die is... kind of the weak part of this I think. It is a very minor boost over the d10's.</p><p></p><p></p><p></p><p>Yeah, I might need to fiddle with the language a bit. Good news about primarily caring about running it at my own table though, easier to correct confusion. </p><p></p><p>Death saves might not be a bad addition.</p><p></p><p></p><p></p><p>Yeah, that's a good point. Will probably do that</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8249246, member: 6801228"] Fair. Like I said, the more I looked at it, the more I felt like they start off incredibly good... but then never really expand beyond what they can do at level 3. I thought about the initiative bump, worried that would make it too much like Alert. And I knew it was a really good ability, which is why I tried to just give a small ribbon-esque ability. I didn't think it was enough for a full level ability, but it doesn't need much to make it perfect. True. It was originally the 15th level ability, and I probably should have dropped the second half when I moved it down to 10th Thank you I love the Champions regen though. And... I wasn't sure how powerful this would be. Enemies don't often attack at advantage. There are times when they do, and it is great for that, but I wasn't sure it was enough on its own. The increased manuever die is... kind of the weak part of this I think. It is a very minor boost over the d10's. Yeah, I might need to fiddle with the language a bit. Good news about primarily caring about running it at my own table though, easier to correct confusion. Death saves might not be a bad addition. Yeah, that's a good point. Will probably do that [/QUOTE]
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