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General Tabletop Discussion
*Dungeons & Dragons
Homebrewing the Battlemaster and Champion
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<blockquote data-quote="Chaosmancer" data-source="post: 8250113" data-attributes="member: 6801228"><p>There does seem to be this consensus about Second Wind for all fighters needing a change. </p><p></p><p>Maybe what I'll do is inverse your change and do NotAYak's change with far smaller scaling. Give every fighter 2d10 at 7th and 3d10 at 13th. Champion can still get two uses. There is nothing wrong with giving multiple uses and then the champion doubling the dice, I just feel like... Fighters can get a lot of pools of resources, and I want to limit how many pools they have to track.</p><p></p><p></p><p></p><p>That is a neat idea</p><p></p><p></p><p></p><p>Oh, that is a cool way of changing that up. I might steal that one.</p><p></p><p></p><p></p><p>I agree it is very powerful. </p><p></p><p>Part of the reason I didn't make it a capstone is I'm not sure how often high level parties will be in a situation where they are being ambushed and need repositioned. </p><p></p><p>Also, by requiring everyone to not be surprised (and yes, I know that per RAW surprised creatures can't take reactions) you are actually unable to use this in those ambush situations where it is most powerful. I get the intent, and I agree it is strong, I'm just thinking it is situationally powerful. And I want it to be used earlier, when it is more likely to matter, rather than later.</p><p></p><p></p><p></p><p>I legit thought of the same thing. Decided not to do it, to keep Expertise the realm of the Rogue and Bard.</p><p></p><p></p><p></p><p>Ooh, you are right. That is a good idea. Hmmm...</p><p></p><p></p><p></p><p>Another really good idea. I like that a lot.</p><p></p><p></p><p></p><p>Yeah, I think I'm coming around to the same sort of idea, just implementing it earlier and differently.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8250113, member: 6801228"] There does seem to be this consensus about Second Wind for all fighters needing a change. Maybe what I'll do is inverse your change and do NotAYak's change with far smaller scaling. Give every fighter 2d10 at 7th and 3d10 at 13th. Champion can still get two uses. There is nothing wrong with giving multiple uses and then the champion doubling the dice, I just feel like... Fighters can get a lot of pools of resources, and I want to limit how many pools they have to track. That is a neat idea Oh, that is a cool way of changing that up. I might steal that one. I agree it is very powerful. Part of the reason I didn't make it a capstone is I'm not sure how often high level parties will be in a situation where they are being ambushed and need repositioned. Also, by requiring everyone to not be surprised (and yes, I know that per RAW surprised creatures can't take reactions) you are actually unable to use this in those ambush situations where it is most powerful. I get the intent, and I agree it is strong, I'm just thinking it is situationally powerful. And I want it to be used earlier, when it is more likely to matter, rather than later. I legit thought of the same thing. Decided not to do it, to keep Expertise the realm of the Rogue and Bard. Ooh, you are right. That is a good idea. Hmmm... Another really good idea. I like that a lot. Yeah, I think I'm coming around to the same sort of idea, just implementing it earlier and differently. [/QUOTE]
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