Honeymarsh Academy (planar D&D)(closed..!)

I am interested.

Human Thief with a blinding fear of undead.

Secret = Weakness against undead, totally freezes. Will Save DC 25 to act in anything but abject horror. (Running away, crying, pissing himself) Is looking to overcome this and the Headmaster is aware of it.

Sound Acceptable?

Stats: 16, 15, 15, 16, 12, 11 (rolled in that order as I was typing them)

Wystan

Edit Follows:

Character Name: Thuran Erlish
Race: Human
Age: 22
Class/Level: Thief 6
Str: 12
Dex: 15
Con: 16
Int: 15
Wis: 12
Cha: 16

Background: Thuran is a member of the Erlish Tribe from the highland steps of his homeworld. His clans Jarl (Leader) Uthgard was an adventurer before he took over leadership of the clan and decided that Thuran was the right choice for his generation. He was trained from age 11 in the ways of the Clan and the Path of the Trapfinder. His clan holds Trapfinders in high regard and realizes that some of them may gain other skills that are useful in other areas. When he turned 20, Thuran was called before Jarl Uthgard and was instructed on how to locate and join the Homeymarsh Academy. He was given the needed funds and the company of 2 older clan warriors.

Thuran is the youngest son in a family of 4 children (2 sons, 2 daughters). He has some knowledge of farm work, but not much as he was taken at a young age to become a Trapfinder. He seeks to make his clan proud, but realizes that he will need to defeat his greatest fear if he is to succeed. His clans main enemy is a lichlord and his minions that raid for slaves periodically. Thuran lost 3 friends in raids over the years and has gained an immense fear of the unnatural undead. (Plain old Vanilla Dead Things don't bother him....)
 
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I don't have the Book of Exalted Deeds but one of the players from my tabletop game has it and we've used Vow of Poverty before. Go ahead. However note that...

"you must not own or use any material possessions", except
-- ordinary, simple weapons -- typically a staff. This means no MW or magical stuff.
-- simple clothes -- e.g. robe, boots, hat
-- enough food for 1 day in a simple sack
-- spell component pouch, (holy symbol for a cleric)

Some people would even disallow a holy symbol but not me. I'd also allow for spellbooks.
 

Wystan said:
I am interested.

Human Warrior with a blinding fear of undead.

Secret = Weakness against undead, totally freezes. Will Save DC 25 to act in anything but abject horror. (Running away, crying, pissing himself) Is looking to overcome this and the Headmaster is aware of it.

Sound Acceptable?

Stats: 16, 15, 15, 16, 12, 11 (rolled in that order as I was typing them)
Str: 16
Dex: 15
Con: 16
Int: 15
Wis: 12
Cha: 11


Wystan

Hi Wystan. Well, you will need a name and a background (nothing too involved). The secret does not need to have a mechanical or 'flaw' effect. You could just write "My character secret is that he has a terrible fear of undead.
 

Peter said:
Hi Wystan. Well, you will need a name and a background (nothing too involved). The secret does not need to have a mechanical or 'flaw' effect. You could just write "My character secret is that he has a terrible fear of undead.


I changed him slightly (Thief instead of fighter) and I like to somehow handicap myself if possible. The name and such was added, will write up a short background in a few minutes....
 

Peter said:
I don't have the Book of Exalted Deeds but one of the players from my tabletop game has it and we've used Vow of Poverty before. Go ahead. However note that...

"you must not own or use any material possessions", except
-- ordinary, simple weapons -- typically a staff. This means no MW or magical stuff.
-- simple clothes -- e.g. robe, boots, hat
-- enough food for 1 day in a simple sack
-- spell component pouch, (holy symbol for a cleric)

Some people would even disallow a holy symbol but not me. I'd also allow for spellbooks.


Yay, thanx man! Working on Kyheria, the cleric of Sun and Healing.
 
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Kohbiel said:
When you say no dialect, do you mean no cant?

As for concept, I'm thinking the Swashbucker from Complete Warrior. As far as flavor goes, a pampered dandy aristocat. The neutral good (leaning towards chaotic) son of a Golden Lord arms dealer. Sent to Honeymarsh Academy mostly by his parents to get the idealisit outta him. Their plan of course is rather backfiring on them. Planewalker material okay to use?

Scratch that, I will be playing githyanki. Do you have any special rules governing ECL as the decreased BAB and hp are a are a rather heavy hit at this level?

The rest of character detail pending on awnsers.

By dialect I mean don't make a post where your guy is talking "loik thish 'ere". It just bugs me for some reason.

I don't have any special rules- the ECL is the compensation for the extra abilities a Githyanki gets.
 

Peter said:
By dialect I mean don't make a post where your guy is talking "loik thish 'ere". It just bugs me for some reason.

Heh, no problem there.

Peter said:
I don't have any special rules- the ECL is the compensation for the extra abilities a Githyanki gets.

Fair enough.
 

Bahuma, the Half-Giant Psychic Warrior:
Code:
[B]Name:[/B]  Bahuma
[B]Class:[/B] Psychic Warrior 5
[B]Race:[/B]  Half-Giant
[B]Size:[/B]  Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] 

[B]Str:[/B] 20 (+5)      [B]Level:[/B] 5        [B]XP:[/B] 10000
[B]Dex:[/B] 12 (+1)      [B]BAB:[/B] +3         [B]HP:[/B] 43 (5d8+10)
[B]Con:[/B] 15 (+2)      [B]Grapple:[/B] +8     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 13 (+1)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 18 (+4)      [B]Init:[/B] +1        [B]Spell Save:[/B] - 
[B]Cha:[/B] 11 (+0)      [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]             10    +5    +0     +1   +0     +1   +0    17
[B]Touch:[/B] 11               [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +2    +1    +7
[B]Ref:[/B]                       1    +1    +1    +3
[B]Will:[/B]                      1    +4    +1    +5
13000gp
[b]
Armor                    Bonus   Dex    ACP   ASF  Weight    Cost[/b]
Mithril Shirt +1          +5       6      0   10%   10lb      2100gp   
[B]
Weapon                    Attack   Damage     Critical   Range   Weight  Cost[/B]
Deep Crystal Greataxe +1     +12     3d6+9     x3        -       12lb   3320gp
(Used 2H/Large)
Warhammer                    +8      1d8+5     x3        -        5lb     12gp
Longbow, Comp Mighty +3 MW   +6      1d10+3    x3       110'      2lb   700gp
Arrows (20)                                                       3lb     1gp
Dagger                       +8      1d6+5   19-20/x2    10'     .5lb     2gp

[B]Languages:[/B] Common, Draconic, Giant, Gnoll

[B]Abilities:[/B] Not subject to spell effects that affect humanoids only, low-light 

vision, +2 against fire spells and effects, powerful build, +2 power points at 1st 

level, 1/day Stomp

[B]Feats:[/B] Power Attack (1st), Psionic Weapon (PW1), Cleave (PW2), Weapon Focus - 

Greataxe (3), Ghost Attack (5)

[b]Power Points:[/b] 19
[b]Powers Known (5):[/b] 1st level: Inertial Armor, Biofeedback, Offensive Presience
2nd level: Dissolving Weapon, HUstle

[B]Skill Points:[/B] 27     [B]Max Ranks:[/B] 8
[B]
Skills                      Abil Ranks  Mod  Misc  Total[/B]
Autohypnosis                Wis   3    +4     +2    9
Climb                       Str   4    +5           9
Concentration               Con   8    +2          10
Jump                        Str   2    +5           7
Knowledge (Psionics)        Int   3    +1           4
Ride                        Dex   3    +1           4
Search                      Int   2    +1           3
Swim                        Str   2    +5           7

[B]
Equipment:                Cost  Weight[/B]
Cognizance Crystal (1)  1000gp    1lb
Potion of CMW (2)        600gp    .2lb
Psionic Tattoo 
- Prescience, Offensive   50gp
- Thicken Skin            50gp
- Astral Traveler         50gp
- Burst                   50gp     
Amu of Natural Armor +1 2000gp    1lb   
Cloak of Resistance +1  1000gp    1lb
Exporer's Outfit          10gp    8lb
Waterskin                  1gp    4lb
Handy Haversack         2000gp    5lb (all contents below)
Bedroll                    .1gp   5lb
Crowbar                    2gp    5lb
Flint and Steel            1gp    -
Lantern, Bullseye         12gp    3lb
Pole 10'                   .2gp   8lb
Rope Silk                 10gp    5lb
Ram portable              10gp   20lb
Rations (4 days)           2gp    4lb
Sunrod                     2gp    1lb
Oil, pint (6)              3gp    3lb

[B]Total Weight:[/B] 52.7 lb                [B]Money:[/B] 11gp 7 sp

                     [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]         133lb   266lb  400lb  800lb   

[B]Age:[/B] 37 years
[B]Height:[/B] 7'3"
[B]Weight:[/B] 280 lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Tan

[b]Appearance[/b] Bahuma is a bearded half-giant with brownish hair and green eyes. He 
has an impish,playful smile.

[b]Background[/b] Bahuma is a cheerful half-giant, fond of children who believes in the 
good nature of most races. He can be found playing with children, letting them ride on 
his back or mediating in his free time. A fearsome warrior, he is generally jovial and a 
carefree person who delights in the small things in life, and fighting big bad evil.
 
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Here she is. I know, her secret is such a cliché, but it just fit her personality.


Kytheria, Female Human Cleric 6

Alignment: Neutral Good
Deity: Pelor
Size: Medium
Type: Humanoid
Speed: 30
Space: 5 ft.
Reach: 5 ft.

Str: 13 (+1) [13base]
Dex: 15 (+2) [15base]
Con: 16 (+3) [15base + 1level]
Int: 12 (+1) [12base]
Wis: 18 (+4) [18base]
Cha: 16 (+3) [16base]

HP: 56 (6d8 + 18Con)

AC: 19 (10 + 2dex + 6exalted + 1deflection) / 13 / 17

Saves:
Fortitude: +8 (5base + 3con)
Reflex: +4 (2base + 2dex)
Will: +9 (5base + 4wis)

Init: +2 (2dex)

Base attack bonus: +4

Attacks:
Club: +9 (4base + 4wis + 1exalted), 1d6+2 damage, Threat 20/x2

Spells:
Spells per day: 5/4+1/4+1/3+1
Domains: Sun and Healing
DC 10 + spell level + 4wis
Spells Prepared:
0: Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink
1: Bless, Comprehend Languages, Nimbus of Light(CD), Sanctuary + Cure Light Wounds
2: Aid, Delay Poison, Hold Person, Deific Vengance(CD) + Cure Moderate Wounds
3: Briar Web(CD), Ring of Blades(CA), Vigor(CD) + Searing Ligh

Turn Undead:
7+3cha times / day.
+2 turning check

Skills:
Skill points: 36
Max Rank: 9
Concentration: 12 [9ranks + 3con]
Heal: 13 [9ranks + 4wis]
Knowledge (Religion): 10 [9ranks + 1int]
Spellcraft: 10 [9ranks + 1int]

Feats:
Bonus Human - Sacred Vow
Lvl 1 - Vow of Powerty
Lvl 2 Bonus - Exalted Turning
Lvl 3 - Extra Turning
Lvl 3 Bonus - Intuitive attack
Lvl 6 Bonus - Consecrate Spell
Lvl 6 - Sacred Healing

Vow of Powerty:
AC Bonus: 6 Exalted AC bonus
Bonus Exalted feats: every 2 levels
Endure Elements: Can exist in extremely hot and cold environments
Exalted Strike: +1 Exalted bonus on attacks and damage, weapon in effect become +1 magic
Sustenance: Does not need to eat or drink
Deflection: +1 deflection bonus to AC

Languages:
Common
Celesial

Equipment:
White robe
Sandals
Wooden symbol of Pelor, attached to a rope tied around the waist.
Wooden club

Proficiencies:
Simple Weapons
All armors
Shields (Not tower)

Kytheria, the young woman who cares for everyone but herself. She believes in the good in others, knowing that in every dark heart there is bound to be a small patch of light, somewhere.
Her time outsides of classes in the Academy is mostly spent caring for other; healing hurts, helping with chores, lending a frienly ear or shoulder for those who need it.
She also carries a heavy secret; She does not really know who she is. She woke up one morning in the Academy, and everybody seemed to know her. So she decided that there was where she belonged. Now she is carefully trying to find out where she came from, and who she is, but if anyone was to find out...
 
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