This thread is for the various bad guys my players have offed in the last 18-odd months of campaigning. RIP d00ds.
Notes:
- The campaign is Britannia 3E; background info can be found on my web page: http://www.zipworld.com.au/~hong/dnd/britannia.
- The campaign is 13th-14th level right now, and baddies will range anywhere from CR 15 to CR 7, depending on how far back I go.
- Mostly I don't bother to spec out skill points entirely. I assign numbers that look right for skills that are most likely to see use, and wing everything else. I may be a gearhead, but I'm not that much of a gearhead that I want to track 40-80 skill points plus synergy bonuses.
- The campaign uses imbued magic, so I also haven't spec'ed out magic items entirely (especially stat boosters).
- I customise a lot of stuff in general. If a monster doesn't match what's in the books, that's most likely because I changed it. Or I could have just screwed up, which is also quite possible.
- Major changes wrt monsters: 1) only the good/evil alignment axis matters; 2) material based DR uses only two materials, Britannian steel (replaces both silver and cold iron) and blacksteel (replaces adamantine).
- Major changes wrt PC classes: 1) no paladin, druid, cleric, wizard and monk; 2) sorcs ("mages") get extra spells known and bonus feats, plus since they take over the "bookish wizard" role, they also get 4 skill pts/level and all Knowledge skills are class skills; 3) tweaked OA shaman ("druid") is the primary divine spellcaster; 4) OA spell lists in use instead of the PHB ones; 5) Quicken Spell costs +2 spell levels, and bards and sorcs get to use it.
Notes:
- The campaign is Britannia 3E; background info can be found on my web page: http://www.zipworld.com.au/~hong/dnd/britannia.
- The campaign is 13th-14th level right now, and baddies will range anywhere from CR 15 to CR 7, depending on how far back I go.
- Mostly I don't bother to spec out skill points entirely. I assign numbers that look right for skills that are most likely to see use, and wing everything else. I may be a gearhead, but I'm not that much of a gearhead that I want to track 40-80 skill points plus synergy bonuses.

- The campaign uses imbued magic, so I also haven't spec'ed out magic items entirely (especially stat boosters).
- I customise a lot of stuff in general. If a monster doesn't match what's in the books, that's most likely because I changed it. Or I could have just screwed up, which is also quite possible.
- Major changes wrt monsters: 1) only the good/evil alignment axis matters; 2) material based DR uses only two materials, Britannian steel (replaces both silver and cold iron) and blacksteel (replaces adamantine).
- Major changes wrt PC classes: 1) no paladin, druid, cleric, wizard and monk; 2) sorcs ("mages") get extra spells known and bonus feats, plus since they take over the "bookish wizard" role, they also get 4 skill pts/level and all Knowledge skills are class skills; 3) tweaked OA shaman ("druid") is the primary divine spellcaster; 4) OA spell lists in use instead of the PHB ones; 5) Quicken Spell costs +2 spell levels, and bards and sorcs get to use it.
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