The first ideal of swordsmanship is achieved when the sword is present in the hand. When this is achieved, even a blade of grass can be a weapon.
“In order to protect the good, to destroy the doers of evil, to ensure the triumph of righteousness, in every age I am born.
“I am death, shatterer of worlds, annihilating all things. With or without you, the warriors in these facing armies will die. Therefore stand up; win glory; conquer the enemy; rule. Already I have struck them down; you are just my instrument.”
Aspect of Light (Courage): Male exalted nature spirit MA6/spirit warrior 10; CR 18; Medium Outsider (spirit); HD 4d6+16d8+120 (216 hp); Init +7; Spd 30 ft; AC 39 (touch 30, flat-footed 29); BAB +18; Grap +24; Atk +32/+27/+22/+17 melee (1d8+13/19–20 plus 2d6 holy plus 1 Con, +4 holy wounding longsword) and +32 melee (1d8+13/19–20 plus 2d6 holy plus 1 Con, +4 holy wounding longsword); S/R 5 ft/5 ft; SA Spell-like abilities, imbued strike +5, martial finesse, instinctive strike, distant strike 3/day, holy power, holy touch; SQ DR 10/evil, SR 25, uncanny dodge, trap sense +2, evasion, improved evasion, greater air walk, healing touch, protective aura, keen vision, tongues, resistances, immunities; AL LG; SV Fort +20, Ref +29, Will +27; Str 20, Dex 26, Con 22, Int 14, Wis 24, Cha 17.
Skills and Feats: Hide +25, Listen +25, Move Silently +25, Spot +25, Survival +15, Tumble +60, Dodge, Iron Will, Light Step, Martial Finesse (longsword), Missile Evasion, Mobility, Oversized Two-Weapon Fighting, Power Attack, Quick-Draw, Spring Attack, Two-Weapon Fighting, Weapon Focus (longsword).
SA — Spell-Like Abilities: At will — air walk, bless, detect good, detect evil, detect magic, guidance, polymorph self, plane shift (self only), resistance, virtue.
SQ — Healing Touch (Sp): 60 hit points per day.
SQ — Protective Aura (Su): As free action, double-strength magic circle against evil and lesser globe of invulnerability.
SQ — Resistances (Ex): +4 racial bonus to saves vs charms and compulsions.
SQ — Immunities (Ex): Immune to fear, cold, fire and death effects.
Equipment: +4 holy wounding longsword (x2); bracers of armour +6; ring of protection +4; ring of freedom of movement; shirt of natural armour +3; cloak of transport; amulet of resistance +4; boots of speed; stone of divine favor +1; luckstone.
Powerup Results (greater heroism, speed, protective aura): 236 hp; Spd 60 ft; AC 40 (touch 31, flat-footed 29); Grap +25; Atk +37/+37/+32/+27/+22 melee (1d8+12/19–20 plus 2d6 holy plus 1 Con, +4 holy wounding longsword) and +37 melee (1d8+12/19–20 plus 2d6 holy plus 1 Con, +4 holy wounding longsword); SQ Immune to 3rd level spells or lower; SV Fort +24, Ref +34, Will +31.
Notes:
- Spirit warrior PrC
- Exalted template
“In order to protect the good, to destroy the doers of evil, to ensure the triumph of righteousness, in every age I am born.
“I am death, shatterer of worlds, annihilating all things. With or without you, the warriors in these facing armies will die. Therefore stand up; win glory; conquer the enemy; rule. Already I have struck them down; you are just my instrument.”
Aspect of Light (Courage): Male exalted nature spirit MA6/spirit warrior 10; CR 18; Medium Outsider (spirit); HD 4d6+16d8+120 (216 hp); Init +7; Spd 30 ft; AC 39 (touch 30, flat-footed 29); BAB +18; Grap +24; Atk +32/+27/+22/+17 melee (1d8+13/19–20 plus 2d6 holy plus 1 Con, +4 holy wounding longsword) and +32 melee (1d8+13/19–20 plus 2d6 holy plus 1 Con, +4 holy wounding longsword); S/R 5 ft/5 ft; SA Spell-like abilities, imbued strike +5, martial finesse, instinctive strike, distant strike 3/day, holy power, holy touch; SQ DR 10/evil, SR 25, uncanny dodge, trap sense +2, evasion, improved evasion, greater air walk, healing touch, protective aura, keen vision, tongues, resistances, immunities; AL LG; SV Fort +20, Ref +29, Will +27; Str 20, Dex 26, Con 22, Int 14, Wis 24, Cha 17.
Skills and Feats: Hide +25, Listen +25, Move Silently +25, Spot +25, Survival +15, Tumble +60, Dodge, Iron Will, Light Step, Martial Finesse (longsword), Missile Evasion, Mobility, Oversized Two-Weapon Fighting, Power Attack, Quick-Draw, Spring Attack, Two-Weapon Fighting, Weapon Focus (longsword).
SA — Spell-Like Abilities: At will — air walk, bless, detect good, detect evil, detect magic, guidance, polymorph self, plane shift (self only), resistance, virtue.
SQ — Healing Touch (Sp): 60 hit points per day.
SQ — Protective Aura (Su): As free action, double-strength magic circle against evil and lesser globe of invulnerability.
SQ — Resistances (Ex): +4 racial bonus to saves vs charms and compulsions.
SQ — Immunities (Ex): Immune to fear, cold, fire and death effects.
Equipment: +4 holy wounding longsword (x2); bracers of armour +6; ring of protection +4; ring of freedom of movement; shirt of natural armour +3; cloak of transport; amulet of resistance +4; boots of speed; stone of divine favor +1; luckstone.
Powerup Results (greater heroism, speed, protective aura): 236 hp; Spd 60 ft; AC 40 (touch 31, flat-footed 29); Grap +25; Atk +37/+37/+32/+27/+22 melee (1d8+12/19–20 plus 2d6 holy plus 1 Con, +4 holy wounding longsword) and +37 melee (1d8+12/19–20 plus 2d6 holy plus 1 Con, +4 holy wounding longsword); SQ Immune to 3rd level spells or lower; SV Fort +24, Ref +34, Will +31.
Notes:
- Spirit warrior PrC
- Exalted template