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Honor Among Thieves Character Stats
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<blockquote data-quote="Benjamin Olson" data-source="post: 8957722" data-attributes="member: 6988941"><p>I would have preferred to see them as PC builds. If one of them has a feature that's awesome in the movie and can't be replicated on a PC in the actual game then it's time to design a new subclass, feat, etc. to support that, within reason, in play, not shunt them off to being <em>sui generis</em> npcs. Sure an NPC stat block is more manageable for having them make a cameo in someone's campaign, but it also just feels kind of cheap. And if the party recruits one of them to be a party NPC for a while I'm going to want them to follow PC rules.</p><p></p><p>But then I generally like to stat my major featured NPCs as player characters if there is a suitable class for them.</p><p></p><p>Nope, NPC stat block just says:</p><p></p><p><strong><em>Change Shape (5/Day).</em></strong> Doric magically transforms into a Beast with a challenge rating of 3 or less or into an <a href="https://www.dndbeyond.com/monsters/16975-owlbear" target="_blank">owlbear</a> (see the <a href="https://www.dndbeyond.com/sources/mm" target="_blank">Monster Manual</a>).</p><p></p><p>And then it gives general wildshaping rules.</p><p></p><p>There's no subclass of the monstrosity druid, or feat of chimeric monstrosity wildshaping, or any new content beyond a special rule for a special npc presented without comment.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8957722, member: 6988941"] I would have preferred to see them as PC builds. If one of them has a feature that's awesome in the movie and can't be replicated on a PC in the actual game then it's time to design a new subclass, feat, etc. to support that, within reason, in play, not shunt them off to being [I]sui generis[/I] npcs. Sure an NPC stat block is more manageable for having them make a cameo in someone's campaign, but it also just feels kind of cheap. And if the party recruits one of them to be a party NPC for a while I'm going to want them to follow PC rules. But then I generally like to stat my major featured NPCs as player characters if there is a suitable class for them. Nope, NPC stat block just says: [B][I]Change Shape (5/Day).[/I][/B] Doric magically transforms into a Beast with a challenge rating of 3 or less or into an [URL='https://www.dndbeyond.com/monsters/16975-owlbear']owlbear[/URL] (see the [URL='https://www.dndbeyond.com/sources/mm']Monster Manual[/URL]). And then it gives general wildshaping rules. There's no subclass of the monstrosity druid, or feat of chimeric monstrosity wildshaping, or any new content beyond a special rule for a special npc presented without comment. [/QUOTE]
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