Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Hope Never Dies - Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hafrogman" data-source="post: 1753453" data-attributes="member: 8858"><p><span style="font-size: 12px"><strong><span style="color: Cyan">Peregrine</span></strong></span></p><p></p><p>Elven Male, Monk/Fighter 5</p><p>XP: 10,000/ 15,000 for level 6</p><p>Alignment: LG</p><p></p><p>Size: M (5'5", 117 lb)</p><p>HD: 5d10</p><p>HP: 50</p><p>Initiative: +5</p><p>Speed: 40ft</p><p>AC: 19 (10 +5 dex +4 insight)</p><p>ff: 14 t: 19</p><p>BAB: +5</p><p></p><p>Str:13</p><p>Dex:21</p><p>Con:10</p><p>Int:14</p><p>Wis:16</p><p>Cha:11</p><p></p><p>Fortitude: +4</p><p>Reflex: +9 (evasion)</p><p>Will: +7 *</p><p></p><p>* +4 vs enchantment effects</p><p></p><p><strong>Attacks:</strong></p><p></p><p>unarmed strike / Laerad (+11 atk, 1d8+3 dmg, 20/x2, bludgeon)</p><p>Laerad, reach (+7 atk, 1d8+3 dmg, 10' reach, bludgeon)</p><p>flurry (+10/+10 atk, 1d8+3 dmg, 20/x2, bludgeon)</p><p>flying kick (+13 atk, charge, 1d8+1d12+3 dmg, 20/x2, bludgeon)</p><p>thrown dagger (+10 atk, 1d4+1, 19-20/x2, 10' range, pierce)</p><p></p><p><strong>Skills:</strong></p><p></p><p>balance +9**/2 </p><p>climb +7/6</p><p>diplomacy +3/3</p><p>escape artist +13/7</p><p>hide +8/3</p><p>intimidate +2/2</p><p>jump +15**/8</p><p>listen +6/3</p><p>move silently +8/3</p><p>spot +6/3</p><p>tumble +13/6</p><p></p><p>** +5 with Laerad</p><p></p><p><strong>Feats:</strong></p><p></p><p>weapon finesse (1st)</p><p>flying kick (3rd)</p><p>power attack (ftr 1)</p><p>weapon focus: unarmed (ftr 2)</p><p>weapon specialization: unarmed (ftr 4)</p><p>improved unarmed strike (mnk 1)</p><p>stunning fist(mnk 1)</p><p>combat reflexes(mnk 2)</p><p></p><p><strong>Racial Abilities:</strong></p><p></p><p>+2 dex, -2 con</p><p>immunity to sleep</p><p>+2 save vs enchantments</p><p>low-light vision</p><p>weapon proficiency</p><p>+2 listen, search, spot</p><p>auto search</p><p></p><p><strong>Class Abilities:</strong></p><p></p><p>bonus feats</p><p>unarmed strike (1d8)</p><p>flurry of blows (-1/-1)</p><p>wis+1 insight bonus ac</p><p>speed +10'</p><p>evasion</p><p>still mind</p><p>ki strike (magic)</p><p>slow fall (20')</p><p>purity of body</p><p></p><p><strong>Languages:</strong></p><p></p><p>Seaspeak</p><p>Elven</p><p>Segesten</p><p>Terelese</p><p></p><p><strong>Equipment:</strong></p><p></p><p>Laerad - staff of the world tree</p><p></p><p>This piece of unassuming looking wood is actually and icredibly versatile tool in the hands of one who knows it's name and who has shared blood with it. It serves as an extension of the users form, and can serve a variety of purposes. As a weapon it functions as an extension of Peregrin's own body, dealing damage as his unarmed strikes. It can lengthen to serve as a vaulting or balancing pole, or shrink for easy concealability. While it is touching his body, it is a part of him and does not detect as magical.</p><p></p><p>-multiple forms (3" - 15')</p><p>-staff (two handed, finesseable, trip weapon, natural ki)</p><p>-long staff (two handed, reach (10'), trip weapon, natural ki)</p><p>-vaulting pole (+5 to jumps with running start)</p><p>-balancing pole (+5 to balance)</p><p>-move equivalent to switch forms</p><p></p><p>daggers (2)</p><p>50' hempen rope</p><p>grappling hook</p><p>flint and steel</p><p></p><p>guard's uniform</p><p></p><p><strong>Appearance:</strong></p><p></p><p>Peregrine is a tall, thin elf. He is nearly half way through his second century and still looks youthful despite his long prison sentence. His years of enforced labor have made him somewhat stronger than usual, but the substandard nutrition has left him frail. He moves with grace and assurance, gazing about himself constantly with his sharp green eyes.</p><p></p><p><strong>Background:</strong></p><p></p><p>Peregrine wasn't always called that, but he hasn't bothered with his real name in decades. As a child he was wild and somewhat impetuous, and often got himself in over his head with trouble. His family lived in a small elven quarter in the otherwise entirely human city of Milos. It was a strange experience for him, growing up in a city that changed so quickly while he remained the same. His parents and elder brother were always kept busy with their own lives, and as soon as he was old enough to fend for himself, much of his time was spent roaming the streets of the city. He wasn't neccesarily a very law abiding child, but was never malicious or cruel.</p><p></p><p>As he neared his 75th year, the city began to take on a decidedly unfriendly attitude towards Peregrine and his family. Rude names were painted on the walls in his neighborhood, windows were broken and anything left in the street was as good as gone. His parents lost their jobs and were forced into the most menial labors. Humans called out insults as he walked the streets, which was confusing and hurtful to the young elf. These were the same people who had been the children that he had played with in years past, but now they were full of hate and fear. His brother was attacked and murdered one night in an alleyway. The city was becoming a dangerous place.</p><p></p><p>However, the winds of change were in the city once again soon enough. This time there was a voice of reason crying out among the voices of hatred. A single city counselor had taken up the plight of the elves as his personal crusade, preaching tolerance and understanding. He was the eldest of the counsel, and despite the raging xenophobia in the city, his calm and careful message began to spread. He was a beloved politician, and people began to listen to him. Peregrine heard the counselor's speeches given in the market square and heard people whispering his name and message to each other in the streets. Some people still shouted epithets at him, but they were becoming less common. However, there were forces at work in the city that did not want the elves to regain their old, respected status.</p><p></p><p>It was the night just after Peregrine's 90th birthday. He was wandering the streets that evening, as he was used to. He enjoyed the peace and calm of the empty city. He heard a sharp cry coming from around the next corner, and he ran to check on it before he had thought his actions through. He came upon a gang of four humans, standing over the corpse of another, older man. The counselor's politics had made him unpopular with certain powers, and he had been removed from their path. Unwittingly, Peregrine had provided the perfect finishing touch to their plot. The four men seized him and pushed a bloody knife into his hand before knocking him out cold with a blow from behind.</p><p></p><p>When he awoke he was in a cell, the elven hoodlum who had murdered the city's beloved counselor. The city cried outrage at such a deed. The counselor had been too kind-hearted to see the true evil lurking inside the elves. What kind of monsters would kill the man who stood to benefit them the most? There was a short, mockery of a trial. No magic of any kind was employed to reveal the truth. It was simply the word of one young elven boy against the word of the four respected citizens who had found him standing over his victim and apprehended him. He was found guilty of course, and sentenced to the worst punishment available, Hopeless Island. He would not be there to see the after effects of the counselor's murder on the elven population of his city. Perhaps that was for the best.</p><p></p><p>His arrival at the prison on Hopeless Island was almost anticlimactic after the furor surrounding his arrest and trial. One more murderer on this island was nothing special. They simply unloaded him from a cart and dragged him inside. He had barely a glance of the exterior of the island, but what he could see was cold, grey and uninviting. He was thrown enceremoniously into a cell, and the door was swung shut behind him and then locked with a sound of deathly finality. It was night, and no light shone through the bars in the wall. The young elf huddled against a wall and cried himself to sleep in the darkness. In the morning stale water and staler bread were thrust through a slot at the bottom of the door. But the door itself remained closed, and nobody spoke in response to his questions. This continued for enough days that he lost count. He saw nobody, spoke to nobody, and except for the twice daily feedings, he heard nobody. He was sure he had gone mad when he heard the door open one day. He thought himself rescued, freed from his horrible fate, but the guards just seized him and took him to a different building and a different cell. This cell was larger, and the harsh rays of the sun filtered into it, revealing an old man stretched out on one of the cots.</p><p></p><p>The man was obviously sick, coughing often, flushed from fever and dripping with sweat. The elf, glad to not be alone any more tried to wake him, but could never get more out of the man than a state of fevered dilerium. In his fever dreams the man saw someone else and constantly pushed at the elf, saying <span style="color: PaleGreen">"Leave me alone, Perry."</span> Afraid of being left alone, or perhaps worse, with only a dead body for company, the young elf did his best to care for the man in his sickness. A few days passed and the man seemed much the same, but he was still alive at least. He always refered to the elf as Perry now, and Perry had begun answering to that name in turn. Perry shared his food and water with the old man, going short on his own rations. He wiped at the man's forehead and spoke to him often, hoping to awaken some spark of life. It was a long, wearying time for Perry. However, one day the man did break from his fever and was soon recovering nicely. The old man asked for his cellmate's name, and Perry explained about his new name. The old man winced, then tried to hide it, finally accepting the name for his new friend. Thus did Old Man Dannyn meet Perry and a great friendship was born.</p><p></p><p>With Dannyn on the mend, Perry was able to explore more of his new home. Nights were spent locked in the cells, and much of the day was spent laboring. Until now, Perry had only been out of his cell to go and fetch food for himself and Dannyn or to do his work in the fields. This did have the side effect that he had avoided notice by most of the trouble makers. Now that he had joined the larger prisoner population, he began to attract attention. His old curiosity flared up again and once again served to get him in trouble. Some of the worst inmates tried to intimidate him into subservience, and when he tried to stand up to them he was severely beaten for his efforts. He crawled back to his cell where Dannyn patched up his wounds. This was to happen a few times over the next few weeks. Strangely enough, nobody ever tried to strong arm the seemingly weak old man, and one night, Perry asked him why. Thus did Perry's lessons under Old Man Dannyn begin.</p><p></p><p>Lesson one was don't cause trouble. Dannyn spent the next year trying to get Perry to fit in better with the other inmates. It was tough for the naturally wild-hearted elf, but he eventually came to realize that not rocking the boat was the easiest path to survival. It did take a few more beatings, but Perry did learn. He was a model prisoner from then on, respectful to the guards and inmates, never complaining and never sticking his nose where it did not belong. He worked hard and kept away from known trouble makers. Eventually this behavior became second nature.</p><p></p><p>Lesson two was avoid the trouble caused by others. This step took even longer than the last. Dannyn came up with a rigorous excersize regimen for Perry, and made him keep to it every day. It was difficult in the cramped confines of the cell, but Perry kept up. He stretched and tumbled and balanced and ran in very small circles. All this made Perry lean and quick. He was still growing, and years of these excersizes kept him trim and fit and made him grow up strong.</p><p></p><p>Lesson three was to always end the trouble that cannot be avoided. This was Dannyn's last lesson for Perry. It could not be taught until the first two were mastered. In this lesson, Dannyn taught Perry how to fight, how to defeat enemies much larger than he was. He taught the elf the theory behind all the weapons that as prisoners, they could not get their hands on, and far more importantly he taught the elf how to make his own body into a weapon. This training was far more intensive and laster longer than either of the previous steps. Still Dannyn refused to teach Perry how to win a fight until he had learned how not to fight in the first place.</p><p></p><p>By this time, Perry had grown into his adult height, and had become one of the most powerful of the inmates. He never caused trouble in the yard, but whenever someone was foolish enough to push a conflict, it always ended badly for that person. However, the intervening decades had not been nearly so kind to Dannyn. The old man had become ancient, and was once again nearing death. Only this time, there was nothing that Perry could do about it. They spent Dannyn's last few nights staying up late talking about their old lives by the light of candles begged from some of the older guards who had known the pair longest. Perry, the original that is, had been Dannyn's son and who he had seen in his fever dreams so many years ago. Dannyn's son had gotten into some trouble with some very nasty criminals. Dannyn was blackmailed into assisting in a theft in exchange for his son's continued good health. However, the plan went awry and Dannyn was caught and thrown into Hopeless Island. The memories of losing his son were still painful to him, but he did not begrudge the elf his new name, indeed Perry had become a new son to Dannyn in many ways.</p><p></p><p>The night that he finally passed away, Dannyn called Perry to him for some final words of advice. Dannyn lifted his plain, wooden walking cane off the ground near his cot and pressed it into the elf's hands. <span style="color: PaleGreen">"Keep this with you always. It's name is 'Laerad', and it is much more than it seems." </span> Then Dannyn peeled a splinter off the side of his cot and jabbed it painfully into Perry's hand. A spot of blood welled up, shining bright red in the last of the candle light. The drop of blood flowed down Perry's hand and into the polished wood of the cane where it was absorbed in a few seconds. Dannyn lapsed into silence for a few moments before speaking one last time. <span style="color: PaleGreen">"Never lose hope." </span> Dannyn died as the first rays of a new dawn broke the horizon and shone into the room.</p><p></p><p>As soon as the guards unlocked his door, Perry picked up the body of his master and walked out to one of the fallow fields. He did not join the other inmates for breakfast, and spent the time burying Dannyn instead. He dug into the earth, with tears streaming down his face. Finally he lowered the body into the grave, wrapped in the cot's blanket. He shoveled the soil back and then stood in silent reverie over the final resting place of Dannyn. His tears dried in the wind as he stood there, and then the silence was shattered by the cry of a falcon nesting in the crags of the island.</p><p></p><p>When he returned to his empty cell that evening, he fell into his cot, but could not find sleep. He reached over and picked up Laerad, holding it in his hands and gazing at it in the moonlight. Dannyn had said to keep it with him always, but the guards would never let him carry such a convinient club. Perry had always been surprised that Dannyn had gotten away with it, but he supposed the guards assumed the old man too weak to be a threat. Even as he pondered how to keep the cane hidden, it began to shrink in his hands. At first he assumed it to be an illusion in the poor light, but soon it was too small to deny it's new size. His hands trembling, Perry held the small stick in his hands. He reached up and wove it into the top of his braided hair. Then he lay down and fell into a deep sleep.</p><p></p><p>Perry was to spend 35 more years on Hopeless Island before his life was to again to undergo a drastic change. He lived alone in his cell, and most of the other prisoners ignored him, or quickly learned to do so upon their arrival. The inmates just named him 'the elf' and let him go about his business. His days varied little and flowed into each other. Nights were spent excersizing in the confines of his cell, meal times were short and spent in silence, when he was ordered to work, he did so quickly and efficiently. However, he lived for the short times snatched between the activities. He learned ways to go where others were not, and continued his training under a new master.</p><p></p><p>Whenever he could, he would sneak away to the crags near Dannyn's grave. He watched the falcons nesting there as they floated over the island. He watched as they streaked downwards to grab whatever prey they could out of the fields. He began training himself to be like them. He learned to watch patiently before striking, and to be sudden and sharp when movement was needed. He spent much time attempting to climb the pinacle on which they lived. The rocks rose sharply and were smooth, and wet with seaspray. However, he strove ever upwards. He would only stop when his hands, bloodied from scrapes and cuts, would let him go no more. Eventually he managed to attain the heights, he learned to use Laerad as a tool to assist him, bracing his body as he climbed or jumped, and providing balance on the narrow peaks where he perched. He watched the island from the heights, and resumed his excersizes while standing on a spire of rock barely as large as his feet. He had found a new, demanding master, but his skills grew ever onwards.</p><p></p><p>35 years passed this way, with little change. Until one day, he returned to his cell at night to find three new cell mates. He was surprised, having been alone so long, but the island had gotten crowded. They asked him his name, and he replied out of habit. <span style="color: Cyan">"Per. . ." </span> it had been decades since the old man had passed on, and yet the name still sprung so easily to his lips. He thought briefly of his new inspiration and continued. <span style="color: Cyan">"Peregrine. You may call me Peregrine." </span> He rarely associated with the other inmates, finding their criminal natures distasteful. These three all claimed to be innocent of their crimes, but then so did every other murderer, rapist and thief on the island. However, there was a ring of sincerity to these tales that the other inmates did not possess. Peregrine found himself sharing his own tale with the others, who like wise found it believeable. He fell in with his new friends and showed them around his home, teaching them the way of things. He didn't know if it was the temporary nature of their human life spans, or the fact that they were further along in their lives than he had been upon arrival, but they all seemed determined to escape. Peregrine had spent 55 years watching the occasional prisoner attempt escape, and die trying. The guards didn't bother much, but there were mystical guards of brutal effectiveness. Still they were determined to try, and Peregrine shared the tales of failed escapes for their planning.</p><p></p><p>In telling these tales, Peregrin discovered that he had learned much more of the island and its functions than he had thought. He was able to tell where the guards were at what times, and where the guards gear was stored. He shared with them a tale Dannyn had told of how to get into, and then out again, of the Archive, where each prisoner has certain objects locked away by the guards. The others' excitement rubbed off and he found himself falling in with their views. Still, they had no way past the mystical guardians of the isle. The druid, Saxon claimed to have a plan, and so Peregrin went along. They lifted gear and clothing and gathered it outside where nobody would find it. They had great success with guards looking the wrong way or miscounting inventories. They were never seen, their acitivities were ignored, and their stash was never discovered.</p><p></p><p>Finally the time came for escape. They gathered together, and took what gear and food they needed. Then Saxon explained his theory. There was a great white arch into the bay that all prisoners passed through on their way onto the island. The arch was open and unguarded, but Peregrine had seen prisoners attempt to leave through that way. They were turned to statues as they passed through the arch, and their shattered remains stay sunken to the bottom of the bay. Saxon explained that he believed their innocence would protect them from the enchantment. It was designed to keep criminals on the island, and no-one else. The others readily accepted this idea, and set off for the arch. Peregrine trailed behind them, far less certain. He had seen first hand the effect and was not sure of Saxon's plan.</p><p></p><p>Finally, as they neared the archway, he chanced to look up at the marbled structure, just as one of the island's hawks winged it's way under the arch, and safely out the other side. Struck by inspiration, Peregrin came to a realization. <span style="color: Cyan">"Lesson four. . . Never lose hope!"</span> He shouted this at the top of his lungs as he and his new companions sprinted the last few yards to the archway. He was smiling widely, and tears of joy were streaming down his face as he flung himself through the arch and into freedom, and the fourth great phase of his life.</p><p></p><p></p><p>1. What is your full name? </p><p>Born as Thaniel Lyrrianessen, he now only goes by the name Peregrine.</p><p></p><p>2. Where is your place of residence? Give a description of the place you live.</p><p>Peregrine is formerly of Hopeless Island. . .currently of no fixed abode. He lived in a small cell in the prison block.</p><p></p><p>3. Where were you born? Where did you grow up?</p><p>Peregrin was born in the port city of Milos, the bustling capitol of the nation with the same name.</p><p></p><p>4. What are your father and mother's names? Are they still living?</p><p>Feiran and Kyree Lyrrianessen. Peregrine does not know of their fate after his imprisonment.</p><p></p><p>5. What are your siblings names? Are any deceased? For sisters, are they married? To whom?</p><p>Peregrine had one brother named Kessel, but he was killed an anti-elf attack before Peregrine's imprisonment.</p><p></p><p>6. Any other relatives of note?</p><p>None known to Peregrine.</p><p></p><p>7. How do your relatives view you?</p><p>When he was alive, his parents had little time for him, but were generally kind and warm towards him. However, he has not seen them since his arrest. They were not present at his trial.</p><p></p><p>8. What is your current marital status?</p><p>Single.</p><p></p><p>9. What is your occupation? What made you choose your present occupation?</p><p>Prisoner/Slave Farmer. He didn't really have much say in the matter.</p><p></p><p>10. How important is success in your occupation? How successful are you?</p><p>Working hard, and being seen to do his fair share was important to Peregrine, and he did these things. But beyond that, he did not see his activities as important.</p><p></p><p>11. How old are you? What is your birth day? </p><p>Peregrine is 145 years old, born on the first day of the last month of the year.</p><p></p><p>12. Describe your general personality. What do you count as your own personal honor & morals?</p><p>Peregrine is still very inexperienced in the ways of the world outside, especially as it has presumably changed over the last 55 years. He is a very focused and organized person, used to living his life in a box. He is also prone to acceptance of bad situations and negative thinking. However, he is trying to correct this aspect of his outlook. In his personal code, inequality is a great injustice, and he has a great dislike those who claim to be better than others because of their powers or physical strength.</p><p></p><p>13. Do you have any fears or phobias?</p><p>Peregrine has a small fear of being truly alone as he was when he first arrived on Hopeless Island. As he has aged, this fear has mellowed and he is fine for hours at a time, but it is likely to resurface if he has no contact with others for extended periods.</p><p></p><p>14. List some good qualities about you. List some bad qualities/vices/weaknesses.</p><p>Peregrine is a deeply loyal friend and a generous soul, but is prone to innaction unless spured on by more impetuous people.</p><p></p><p>15. Is there anything you absolutely will not do?</p><p>Peregrine has never had his limits tested in a real crisis, but he will certainly not condone murder, torture, rape or any of the other things that his fellow inmates from Hopeless Island were convicted of.</p><p></p><p>16. What is your greatest triumph? Failure? Describe any personal tragedies.</p><p>Peregrine's life doesn't have many triumphs. The first time he made it up one of Hopeless Island's obsidian spires was important to him psycologically, but of little practical effect. Gathering the will and confidence to leave Hopeless island is also an important victory for him. He still feels that he failed his family in being jailed for a crime he did not commit, but does not know of any way he could have avoided it.</p><p></p><p>17. What are your interests?(sports, music, art, hobbies)</p><p>Birdwatching.</p><p></p><p>18. Who has had the most direct influence on your life?</p><p>The conspiritors who had Peregrine jailed on Hopeless Island obviously had a great effect on the course of his life. Later, Dannyn changed much of Peregrine's world view and trained him to become the elf he is today.</p><p></p><p>29. Who is your best friend? Who is your worst enemy?</p><p>Peregrine had a great friend in Dannyn, but since his passing has socialized little. However, he now has a trio of close friends in Saxon, George and Braendon, but George's wilder nature sometimes wears on Peregrine's organized attitudes.</p><p></p><p>20. What do you do to relax?</p><p>Meditate, or simply watch the skies.</p><p></p><p>21. How were you educated? Did you go to a village tutor? Monastery? University? Apprenticed? </p><p>Peregrine had some standard education as a child, taught by another elf whom his parents hired to tutor him. Since then, most of his physical training came at the hands of Dannyn.</p><p></p><p>22. What skill do you feel you do best? What skill would you like to improve on?</p><p>Peregrine is very confident in his jumping ability, which allows him to soar like his namesake, albeit for a much shorter time. He would like to become a better climber, so as to be able to attain the same high places as the birds.</p><p></p><p>23. What skills do you have that you think are profitable? What skill(s) would you like to learn?</p><p>Little of Peregrine's education has any profitable application, but he would like to learn to craft the things of beauty that he recalls from his childhood, but has not seen since his imprisonment.</p><p></p><p>24. What is your religion? How do you view your religion? How important is it to you? How do you view other religions?</p><p>Peregrine does not think about his religion much. He was raised under the auspices of the elven gods, but he has not practiced his religion for many years.</p><p></p><p>25. Have you ever considered your own death? What sort of afterlife is in store for you?</p><p>On occasion, Peregrine has considered his death through violence, but as an elf, old age still seems an eternity away. He hopes for peace after death, but he does not know what awaits him.</p><p></p><p>26. Any fears about traveling? Do you get seasick?</p><p>Peregrine has not traveled in a long time, but doesn't seem to have any fears associated with it.</p><p></p><p>27. What are your long term goals? </p><p>Peregrine hopes to continue his training, find what became of his family and perhaps seek justice, or at least the exposure of the truth from those who had him jailed.</p><p></p><p>28. What are your short term goals?</p><p>Survival, experiencing all of life that he has missed over the past 55 years.</p><p></p><p>29. What are you willing to do to attain these goals?</p><p>Some are more important than others. But it is unlikely that he will give up on his quests for anything.</p><p></p><p>30. What is the most important thing to you?</p><p>Peregrine values his focus over much else that he possesses. If he loses his path, he will lose himself.</p><p></p><p>31. What is your height and weight? </p><p>5'5", 117 lb</p><p></p><p>32. What do you consider your most valuable physical asset?</p><p>Peregrine is justifiably proud of his speed and co-ordination, but recognized the value of keeping all aspects of his body in good condition.</p><p></p><p></p><p>33. What sort of clothing do you typically wear? What quality is it?</p><p>Usually nothing more than a prisoner's smock, Peregrine is currently wearing the pants and tunic stolen from the guard supply, with the insignia ripped off.</p><p></p><p>34. Hair color, length, and style-</p><p>Peregrine's hair is a dirty blonde, that will probably brighten as he is able to clean it more. It has not been trimmed in decades and flows down his back in a single long tail that is braided very loosely.</p><p></p><p>35. Eye color-</p><p>His eyes are the traditional bright, elven green.</p><p></p><p>36 Handedness-</p><p>Peregrine is mainly right handed</p><p></p><p>37. How attractive do you consider yourself to the opposite sex? How attractive are you really?</p><p>Peregrine has had very little exposure to women, especially elven women, over the years of his adult life. When younger the other prisoners often made fun of his slight build and pure complexion, and none of that has changed much. If he were to consider this issue, he doesn't think he is very attractive at all.</p><p></p><p>38. Any birthmarks or scars? For scars, how did you get them?</p><p>Peregrine has no birthmarks, but the palms of his hands are covered in a network of fine, white scars caused by repeatedly climbing the sharp, obsidian crags of Hopeless island.</p><p></p><p>39. Do you have any tattoos? Where? Why? What do they look like?</p><p>Peregrine has no tattoos.</p><p></p><p>40. Do you wear jewelry? What?</p><p>Peregrine does not wear or possess anything truly decorative, but can often be seen wearing a small wooden rod woven into his braid. This is actually his staff Laerad in an alternate form.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 1753453, member: 8858"] [SIZE=3][B][COLOR=Cyan]Peregrine[/COLOR][/B][/SIZE] Elven Male, Monk/Fighter 5 XP: 10,000/ 15,000 for level 6 Alignment: LG Size: M (5'5", 117 lb) HD: 5d10 HP: 50 Initiative: +5 Speed: 40ft AC: 19 (10 +5 dex +4 insight) ff: 14 t: 19 BAB: +5 Str:13 Dex:21 Con:10 Int:14 Wis:16 Cha:11 Fortitude: +4 Reflex: +9 (evasion) Will: +7 * * +4 vs enchantment effects [B]Attacks:[/B] unarmed strike / Laerad (+11 atk, 1d8+3 dmg, 20/x2, bludgeon) Laerad, reach (+7 atk, 1d8+3 dmg, 10' reach, bludgeon) flurry (+10/+10 atk, 1d8+3 dmg, 20/x2, bludgeon) flying kick (+13 atk, charge, 1d8+1d12+3 dmg, 20/x2, bludgeon) thrown dagger (+10 atk, 1d4+1, 19-20/x2, 10' range, pierce) [B]Skills:[/B] balance +9**/2 climb +7/6 diplomacy +3/3 escape artist +13/7 hide +8/3 intimidate +2/2 jump +15**/8 listen +6/3 move silently +8/3 spot +6/3 tumble +13/6 ** +5 with Laerad [B]Feats:[/B] weapon finesse (1st) flying kick (3rd) power attack (ftr 1) weapon focus: unarmed (ftr 2) weapon specialization: unarmed (ftr 4) improved unarmed strike (mnk 1) stunning fist(mnk 1) combat reflexes(mnk 2) [B]Racial Abilities:[/B] +2 dex, -2 con immunity to sleep +2 save vs enchantments low-light vision weapon proficiency +2 listen, search, spot auto search [B]Class Abilities:[/B] bonus feats unarmed strike (1d8) flurry of blows (-1/-1) wis+1 insight bonus ac speed +10' evasion still mind ki strike (magic) slow fall (20') purity of body [B]Languages:[/B] Seaspeak Elven Segesten Terelese [B]Equipment:[/B] Laerad - staff of the world tree This piece of unassuming looking wood is actually and icredibly versatile tool in the hands of one who knows it's name and who has shared blood with it. It serves as an extension of the users form, and can serve a variety of purposes. As a weapon it functions as an extension of Peregrin's own body, dealing damage as his unarmed strikes. It can lengthen to serve as a vaulting or balancing pole, or shrink for easy concealability. While it is touching his body, it is a part of him and does not detect as magical. -multiple forms (3" - 15') -staff (two handed, finesseable, trip weapon, natural ki) -long staff (two handed, reach (10'), trip weapon, natural ki) -vaulting pole (+5 to jumps with running start) -balancing pole (+5 to balance) -move equivalent to switch forms daggers (2) 50' hempen rope grappling hook flint and steel guard's uniform [B]Appearance:[/B] Peregrine is a tall, thin elf. He is nearly half way through his second century and still looks youthful despite his long prison sentence. His years of enforced labor have made him somewhat stronger than usual, but the substandard nutrition has left him frail. He moves with grace and assurance, gazing about himself constantly with his sharp green eyes. [B]Background:[/B] Peregrine wasn't always called that, but he hasn't bothered with his real name in decades. As a child he was wild and somewhat impetuous, and often got himself in over his head with trouble. His family lived in a small elven quarter in the otherwise entirely human city of Milos. It was a strange experience for him, growing up in a city that changed so quickly while he remained the same. His parents and elder brother were always kept busy with their own lives, and as soon as he was old enough to fend for himself, much of his time was spent roaming the streets of the city. He wasn't neccesarily a very law abiding child, but was never malicious or cruel. As he neared his 75th year, the city began to take on a decidedly unfriendly attitude towards Peregrine and his family. Rude names were painted on the walls in his neighborhood, windows were broken and anything left in the street was as good as gone. His parents lost their jobs and were forced into the most menial labors. Humans called out insults as he walked the streets, which was confusing and hurtful to the young elf. These were the same people who had been the children that he had played with in years past, but now they were full of hate and fear. His brother was attacked and murdered one night in an alleyway. The city was becoming a dangerous place. However, the winds of change were in the city once again soon enough. This time there was a voice of reason crying out among the voices of hatred. A single city counselor had taken up the plight of the elves as his personal crusade, preaching tolerance and understanding. He was the eldest of the counsel, and despite the raging xenophobia in the city, his calm and careful message began to spread. He was a beloved politician, and people began to listen to him. Peregrine heard the counselor's speeches given in the market square and heard people whispering his name and message to each other in the streets. Some people still shouted epithets at him, but they were becoming less common. However, there were forces at work in the city that did not want the elves to regain their old, respected status. It was the night just after Peregrine's 90th birthday. He was wandering the streets that evening, as he was used to. He enjoyed the peace and calm of the empty city. He heard a sharp cry coming from around the next corner, and he ran to check on it before he had thought his actions through. He came upon a gang of four humans, standing over the corpse of another, older man. The counselor's politics had made him unpopular with certain powers, and he had been removed from their path. Unwittingly, Peregrine had provided the perfect finishing touch to their plot. The four men seized him and pushed a bloody knife into his hand before knocking him out cold with a blow from behind. When he awoke he was in a cell, the elven hoodlum who had murdered the city's beloved counselor. The city cried outrage at such a deed. The counselor had been too kind-hearted to see the true evil lurking inside the elves. What kind of monsters would kill the man who stood to benefit them the most? There was a short, mockery of a trial. No magic of any kind was employed to reveal the truth. It was simply the word of one young elven boy against the word of the four respected citizens who had found him standing over his victim and apprehended him. He was found guilty of course, and sentenced to the worst punishment available, Hopeless Island. He would not be there to see the after effects of the counselor's murder on the elven population of his city. Perhaps that was for the best. His arrival at the prison on Hopeless Island was almost anticlimactic after the furor surrounding his arrest and trial. One more murderer on this island was nothing special. They simply unloaded him from a cart and dragged him inside. He had barely a glance of the exterior of the island, but what he could see was cold, grey and uninviting. He was thrown enceremoniously into a cell, and the door was swung shut behind him and then locked with a sound of deathly finality. It was night, and no light shone through the bars in the wall. The young elf huddled against a wall and cried himself to sleep in the darkness. In the morning stale water and staler bread were thrust through a slot at the bottom of the door. But the door itself remained closed, and nobody spoke in response to his questions. This continued for enough days that he lost count. He saw nobody, spoke to nobody, and except for the twice daily feedings, he heard nobody. He was sure he had gone mad when he heard the door open one day. He thought himself rescued, freed from his horrible fate, but the guards just seized him and took him to a different building and a different cell. This cell was larger, and the harsh rays of the sun filtered into it, revealing an old man stretched out on one of the cots. The man was obviously sick, coughing often, flushed from fever and dripping with sweat. The elf, glad to not be alone any more tried to wake him, but could never get more out of the man than a state of fevered dilerium. In his fever dreams the man saw someone else and constantly pushed at the elf, saying [COLOR=PaleGreen]"Leave me alone, Perry."[/COLOR] Afraid of being left alone, or perhaps worse, with only a dead body for company, the young elf did his best to care for the man in his sickness. A few days passed and the man seemed much the same, but he was still alive at least. He always refered to the elf as Perry now, and Perry had begun answering to that name in turn. Perry shared his food and water with the old man, going short on his own rations. He wiped at the man's forehead and spoke to him often, hoping to awaken some spark of life. It was a long, wearying time for Perry. However, one day the man did break from his fever and was soon recovering nicely. The old man asked for his cellmate's name, and Perry explained about his new name. The old man winced, then tried to hide it, finally accepting the name for his new friend. Thus did Old Man Dannyn meet Perry and a great friendship was born. With Dannyn on the mend, Perry was able to explore more of his new home. Nights were spent locked in the cells, and much of the day was spent laboring. Until now, Perry had only been out of his cell to go and fetch food for himself and Dannyn or to do his work in the fields. This did have the side effect that he had avoided notice by most of the trouble makers. Now that he had joined the larger prisoner population, he began to attract attention. His old curiosity flared up again and once again served to get him in trouble. Some of the worst inmates tried to intimidate him into subservience, and when he tried to stand up to them he was severely beaten for his efforts. He crawled back to his cell where Dannyn patched up his wounds. This was to happen a few times over the next few weeks. Strangely enough, nobody ever tried to strong arm the seemingly weak old man, and one night, Perry asked him why. Thus did Perry's lessons under Old Man Dannyn begin. Lesson one was don't cause trouble. Dannyn spent the next year trying to get Perry to fit in better with the other inmates. It was tough for the naturally wild-hearted elf, but he eventually came to realize that not rocking the boat was the easiest path to survival. It did take a few more beatings, but Perry did learn. He was a model prisoner from then on, respectful to the guards and inmates, never complaining and never sticking his nose where it did not belong. He worked hard and kept away from known trouble makers. Eventually this behavior became second nature. Lesson two was avoid the trouble caused by others. This step took even longer than the last. Dannyn came up with a rigorous excersize regimen for Perry, and made him keep to it every day. It was difficult in the cramped confines of the cell, but Perry kept up. He stretched and tumbled and balanced and ran in very small circles. All this made Perry lean and quick. He was still growing, and years of these excersizes kept him trim and fit and made him grow up strong. Lesson three was to always end the trouble that cannot be avoided. This was Dannyn's last lesson for Perry. It could not be taught until the first two were mastered. In this lesson, Dannyn taught Perry how to fight, how to defeat enemies much larger than he was. He taught the elf the theory behind all the weapons that as prisoners, they could not get their hands on, and far more importantly he taught the elf how to make his own body into a weapon. This training was far more intensive and laster longer than either of the previous steps. Still Dannyn refused to teach Perry how to win a fight until he had learned how not to fight in the first place. By this time, Perry had grown into his adult height, and had become one of the most powerful of the inmates. He never caused trouble in the yard, but whenever someone was foolish enough to push a conflict, it always ended badly for that person. However, the intervening decades had not been nearly so kind to Dannyn. The old man had become ancient, and was once again nearing death. Only this time, there was nothing that Perry could do about it. They spent Dannyn's last few nights staying up late talking about their old lives by the light of candles begged from some of the older guards who had known the pair longest. Perry, the original that is, had been Dannyn's son and who he had seen in his fever dreams so many years ago. Dannyn's son had gotten into some trouble with some very nasty criminals. Dannyn was blackmailed into assisting in a theft in exchange for his son's continued good health. However, the plan went awry and Dannyn was caught and thrown into Hopeless Island. The memories of losing his son were still painful to him, but he did not begrudge the elf his new name, indeed Perry had become a new son to Dannyn in many ways. The night that he finally passed away, Dannyn called Perry to him for some final words of advice. Dannyn lifted his plain, wooden walking cane off the ground near his cot and pressed it into the elf's hands. [COLOR=PaleGreen]"Keep this with you always. It's name is 'Laerad', and it is much more than it seems." [/COLOR] Then Dannyn peeled a splinter off the side of his cot and jabbed it painfully into Perry's hand. A spot of blood welled up, shining bright red in the last of the candle light. The drop of blood flowed down Perry's hand and into the polished wood of the cane where it was absorbed in a few seconds. Dannyn lapsed into silence for a few moments before speaking one last time. [COLOR=PaleGreen]"Never lose hope." [/COLOR] Dannyn died as the first rays of a new dawn broke the horizon and shone into the room. As soon as the guards unlocked his door, Perry picked up the body of his master and walked out to one of the fallow fields. He did not join the other inmates for breakfast, and spent the time burying Dannyn instead. He dug into the earth, with tears streaming down his face. Finally he lowered the body into the grave, wrapped in the cot's blanket. He shoveled the soil back and then stood in silent reverie over the final resting place of Dannyn. His tears dried in the wind as he stood there, and then the silence was shattered by the cry of a falcon nesting in the crags of the island. When he returned to his empty cell that evening, he fell into his cot, but could not find sleep. He reached over and picked up Laerad, holding it in his hands and gazing at it in the moonlight. Dannyn had said to keep it with him always, but the guards would never let him carry such a convinient club. Perry had always been surprised that Dannyn had gotten away with it, but he supposed the guards assumed the old man too weak to be a threat. Even as he pondered how to keep the cane hidden, it began to shrink in his hands. At first he assumed it to be an illusion in the poor light, but soon it was too small to deny it's new size. His hands trembling, Perry held the small stick in his hands. He reached up and wove it into the top of his braided hair. Then he lay down and fell into a deep sleep. Perry was to spend 35 more years on Hopeless Island before his life was to again to undergo a drastic change. He lived alone in his cell, and most of the other prisoners ignored him, or quickly learned to do so upon their arrival. The inmates just named him 'the elf' and let him go about his business. His days varied little and flowed into each other. Nights were spent excersizing in the confines of his cell, meal times were short and spent in silence, when he was ordered to work, he did so quickly and efficiently. However, he lived for the short times snatched between the activities. He learned ways to go where others were not, and continued his training under a new master. Whenever he could, he would sneak away to the crags near Dannyn's grave. He watched the falcons nesting there as they floated over the island. He watched as they streaked downwards to grab whatever prey they could out of the fields. He began training himself to be like them. He learned to watch patiently before striking, and to be sudden and sharp when movement was needed. He spent much time attempting to climb the pinacle on which they lived. The rocks rose sharply and were smooth, and wet with seaspray. However, he strove ever upwards. He would only stop when his hands, bloodied from scrapes and cuts, would let him go no more. Eventually he managed to attain the heights, he learned to use Laerad as a tool to assist him, bracing his body as he climbed or jumped, and providing balance on the narrow peaks where he perched. He watched the island from the heights, and resumed his excersizes while standing on a spire of rock barely as large as his feet. He had found a new, demanding master, but his skills grew ever onwards. 35 years passed this way, with little change. Until one day, he returned to his cell at night to find three new cell mates. He was surprised, having been alone so long, but the island had gotten crowded. They asked him his name, and he replied out of habit. [COLOR=Cyan]"Per. . ." [/COLOR] it had been decades since the old man had passed on, and yet the name still sprung so easily to his lips. He thought briefly of his new inspiration and continued. [COLOR=Cyan]"Peregrine. You may call me Peregrine." [/COLOR] He rarely associated with the other inmates, finding their criminal natures distasteful. These three all claimed to be innocent of their crimes, but then so did every other murderer, rapist and thief on the island. However, there was a ring of sincerity to these tales that the other inmates did not possess. Peregrine found himself sharing his own tale with the others, who like wise found it believeable. He fell in with his new friends and showed them around his home, teaching them the way of things. He didn't know if it was the temporary nature of their human life spans, or the fact that they were further along in their lives than he had been upon arrival, but they all seemed determined to escape. Peregrine had spent 55 years watching the occasional prisoner attempt escape, and die trying. The guards didn't bother much, but there were mystical guards of brutal effectiveness. Still they were determined to try, and Peregrine shared the tales of failed escapes for their planning. In telling these tales, Peregrin discovered that he had learned much more of the island and its functions than he had thought. He was able to tell where the guards were at what times, and where the guards gear was stored. He shared with them a tale Dannyn had told of how to get into, and then out again, of the Archive, where each prisoner has certain objects locked away by the guards. The others' excitement rubbed off and he found himself falling in with their views. Still, they had no way past the mystical guardians of the isle. The druid, Saxon claimed to have a plan, and so Peregrin went along. They lifted gear and clothing and gathered it outside where nobody would find it. They had great success with guards looking the wrong way or miscounting inventories. They were never seen, their acitivities were ignored, and their stash was never discovered. Finally the time came for escape. They gathered together, and took what gear and food they needed. Then Saxon explained his theory. There was a great white arch into the bay that all prisoners passed through on their way onto the island. The arch was open and unguarded, but Peregrine had seen prisoners attempt to leave through that way. They were turned to statues as they passed through the arch, and their shattered remains stay sunken to the bottom of the bay. Saxon explained that he believed their innocence would protect them from the enchantment. It was designed to keep criminals on the island, and no-one else. The others readily accepted this idea, and set off for the arch. Peregrine trailed behind them, far less certain. He had seen first hand the effect and was not sure of Saxon's plan. Finally, as they neared the archway, he chanced to look up at the marbled structure, just as one of the island's hawks winged it's way under the arch, and safely out the other side. Struck by inspiration, Peregrin came to a realization. [COLOR=Cyan]"Lesson four. . . Never lose hope!"[/COLOR] He shouted this at the top of his lungs as he and his new companions sprinted the last few yards to the archway. He was smiling widely, and tears of joy were streaming down his face as he flung himself through the arch and into freedom, and the fourth great phase of his life. 1. What is your full name? Born as Thaniel Lyrrianessen, he now only goes by the name Peregrine. 2. Where is your place of residence? Give a description of the place you live. Peregrine is formerly of Hopeless Island. . .currently of no fixed abode. He lived in a small cell in the prison block. 3. Where were you born? Where did you grow up? Peregrin was born in the port city of Milos, the bustling capitol of the nation with the same name. 4. What are your father and mother's names? Are they still living? Feiran and Kyree Lyrrianessen. Peregrine does not know of their fate after his imprisonment. 5. What are your siblings names? Are any deceased? For sisters, are they married? To whom? Peregrine had one brother named Kessel, but he was killed an anti-elf attack before Peregrine's imprisonment. 6. Any other relatives of note? None known to Peregrine. 7. How do your relatives view you? When he was alive, his parents had little time for him, but were generally kind and warm towards him. However, he has not seen them since his arrest. They were not present at his trial. 8. What is your current marital status? Single. 9. What is your occupation? What made you choose your present occupation? Prisoner/Slave Farmer. He didn't really have much say in the matter. 10. How important is success in your occupation? How successful are you? Working hard, and being seen to do his fair share was important to Peregrine, and he did these things. But beyond that, he did not see his activities as important. 11. How old are you? What is your birth day? Peregrine is 145 years old, born on the first day of the last month of the year. 12. Describe your general personality. What do you count as your own personal honor & morals? Peregrine is still very inexperienced in the ways of the world outside, especially as it has presumably changed over the last 55 years. He is a very focused and organized person, used to living his life in a box. He is also prone to acceptance of bad situations and negative thinking. However, he is trying to correct this aspect of his outlook. In his personal code, inequality is a great injustice, and he has a great dislike those who claim to be better than others because of their powers or physical strength. 13. Do you have any fears or phobias? Peregrine has a small fear of being truly alone as he was when he first arrived on Hopeless Island. As he has aged, this fear has mellowed and he is fine for hours at a time, but it is likely to resurface if he has no contact with others for extended periods. 14. List some good qualities about you. List some bad qualities/vices/weaknesses. Peregrine is a deeply loyal friend and a generous soul, but is prone to innaction unless spured on by more impetuous people. 15. Is there anything you absolutely will not do? Peregrine has never had his limits tested in a real crisis, but he will certainly not condone murder, torture, rape or any of the other things that his fellow inmates from Hopeless Island were convicted of. 16. What is your greatest triumph? Failure? Describe any personal tragedies. Peregrine's life doesn't have many triumphs. The first time he made it up one of Hopeless Island's obsidian spires was important to him psycologically, but of little practical effect. Gathering the will and confidence to leave Hopeless island is also an important victory for him. He still feels that he failed his family in being jailed for a crime he did not commit, but does not know of any way he could have avoided it. 17. What are your interests?(sports, music, art, hobbies) Birdwatching. 18. Who has had the most direct influence on your life? The conspiritors who had Peregrine jailed on Hopeless Island obviously had a great effect on the course of his life. Later, Dannyn changed much of Peregrine's world view and trained him to become the elf he is today. 29. Who is your best friend? Who is your worst enemy? Peregrine had a great friend in Dannyn, but since his passing has socialized little. However, he now has a trio of close friends in Saxon, George and Braendon, but George's wilder nature sometimes wears on Peregrine's organized attitudes. 20. What do you do to relax? Meditate, or simply watch the skies. 21. How were you educated? Did you go to a village tutor? Monastery? University? Apprenticed? Peregrine had some standard education as a child, taught by another elf whom his parents hired to tutor him. Since then, most of his physical training came at the hands of Dannyn. 22. What skill do you feel you do best? What skill would you like to improve on? Peregrine is very confident in his jumping ability, which allows him to soar like his namesake, albeit for a much shorter time. He would like to become a better climber, so as to be able to attain the same high places as the birds. 23. What skills do you have that you think are profitable? What skill(s) would you like to learn? Little of Peregrine's education has any profitable application, but he would like to learn to craft the things of beauty that he recalls from his childhood, but has not seen since his imprisonment. 24. What is your religion? How do you view your religion? How important is it to you? How do you view other religions? Peregrine does not think about his religion much. He was raised under the auspices of the elven gods, but he has not practiced his religion for many years. 25. Have you ever considered your own death? What sort of afterlife is in store for you? On occasion, Peregrine has considered his death through violence, but as an elf, old age still seems an eternity away. He hopes for peace after death, but he does not know what awaits him. 26. Any fears about traveling? Do you get seasick? Peregrine has not traveled in a long time, but doesn't seem to have any fears associated with it. 27. What are your long term goals? Peregrine hopes to continue his training, find what became of his family and perhaps seek justice, or at least the exposure of the truth from those who had him jailed. 28. What are your short term goals? Survival, experiencing all of life that he has missed over the past 55 years. 29. What are you willing to do to attain these goals? Some are more important than others. But it is unlikely that he will give up on his quests for anything. 30. What is the most important thing to you? Peregrine values his focus over much else that he possesses. If he loses his path, he will lose himself. 31. What is your height and weight? 5'5", 117 lb 32. What do you consider your most valuable physical asset? Peregrine is justifiably proud of his speed and co-ordination, but recognized the value of keeping all aspects of his body in good condition. 33. What sort of clothing do you typically wear? What quality is it? Usually nothing more than a prisoner's smock, Peregrine is currently wearing the pants and tunic stolen from the guard supply, with the insignia ripped off. 34. Hair color, length, and style- Peregrine's hair is a dirty blonde, that will probably brighten as he is able to clean it more. It has not been trimmed in decades and flows down his back in a single long tail that is braided very loosely. 35. Eye color- His eyes are the traditional bright, elven green. 36 Handedness- Peregrine is mainly right handed 37. How attractive do you consider yourself to the opposite sex? How attractive are you really? Peregrine has had very little exposure to women, especially elven women, over the years of his adult life. When younger the other prisoners often made fun of his slight build and pure complexion, and none of that has changed much. If he were to consider this issue, he doesn't think he is very attractive at all. 38. Any birthmarks or scars? For scars, how did you get them? Peregrine has no birthmarks, but the palms of his hands are covered in a network of fine, white scars caused by repeatedly climbing the sharp, obsidian crags of Hopeless island. 39. Do you have any tattoos? Where? Why? What do they look like? Peregrine has no tattoos. 40. Do you wear jewelry? What? Peregrine does not wear or possess anything truly decorative, but can often be seen wearing a small wooden rod woven into his braid. This is actually his staff Laerad in an alternate form. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hope Never Dies - Characters
Top