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Hopes for the 5E Fighter
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<blockquote data-quote="DonTadow" data-source="post: 5771591" data-attributes="member: 22622"><p>Love this idea, however, how do you make those rounds in between fun for the player playing the wizard. Waiting 3 rounds between turns kind of sucks. </p><p></p><p>Perhaps give every spell a secondary effect, almost like fireworks bursting through the sky while a meteor is about to come through (at least for big "ritual" like spells). So the wizard deals 1d6 damages to players caught in it until the big gun comes off, and when that does they do hte actual spell.</p><p></p><p>This solves the problem of the bored wizard player who risks a chance of not even doing anything for 3 turns because his other teammates protect him (and wasting a spell) and doesnt throw the fighter into magic guy with a sword catagory *though i still think that should be an optional tree path for a warrior class*.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 5771591, member: 22622"] Love this idea, however, how do you make those rounds in between fun for the player playing the wizard. Waiting 3 rounds between turns kind of sucks. Perhaps give every spell a secondary effect, almost like fireworks bursting through the sky while a meteor is about to come through (at least for big "ritual" like spells). So the wizard deals 1d6 damages to players caught in it until the big gun comes off, and when that does they do hte actual spell. This solves the problem of the bored wizard player who risks a chance of not even doing anything for 3 turns because his other teammates protect him (and wasting a spell) and doesnt throw the fighter into magic guy with a sword catagory *though i still think that should be an optional tree path for a warrior class*. [/QUOTE]
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