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<blockquote data-quote="Celebrim" data-source="post: 5773521" data-attributes="member: 4937"><p>This probably going to require a different discussion, but the key question in here is not whether a fighter can slide down an oliphant, but why is he sliding down oliphants? </p><p></p><p>At some point even in a game set to non-wuxia by the DM's perferences, you are going to have a player look at his character sheet and say, "You know, I'm so powerful that I could slide down this oliphant firing arrows if I wanted to." This will be result either of mighty magic items, spells, or innate mundane skill taken to superhuman levels of ability. The question of whether this actually happens commonly rests on whether the system rewards or punishes this sort of stunting behavior. If in theory you can do it by passing skill checks or whatever, then all the system does is provide a chance you'll fall on your face and look stupid for engaging in unnecessary tricks. If on the other hand, there is some reward mechanism genericly available for performing stunts, then "Roll tide; surfs up!"</p><p></p><p>A generic mechanism like, "For each difficult atheletics check you perform prior to making standard attack, you gain a +1 bonus to hit or damage or a +1 bonus on a combat or tactical maunever check." can (granted that's a very simplistic system and I'm leaving out some necessary details) be used to plug and play the desired result. Take it out if you don't want elephant surfing; put it in if you do. It's a simple sort of optional rule. </p><p></p><p></p><p></p><p>Why class specific?</p><p></p><p>Instead of arguing with you, I'm going to challenge you to provide examples. I believe for any example you show, that the I can counter by showing the game is better with a non-class specific solution.</p><p></p><p></p><p></p><p>Oh I agree. But there are other ways to differentiate than result. </p><p></p><p></p><p></p><p>Kits aren't bad in and of themselves except when they are essentially classes in disguise. But I think Pathfinder's use of fighter kits shows just why this goes so wrong ultimately. And further, if I implemented kits I would also like to see them not class specific (ala say FantasyCraft).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5773521, member: 4937"] This probably going to require a different discussion, but the key question in here is not whether a fighter can slide down an oliphant, but why is he sliding down oliphants? At some point even in a game set to non-wuxia by the DM's perferences, you are going to have a player look at his character sheet and say, "You know, I'm so powerful that I could slide down this oliphant firing arrows if I wanted to." This will be result either of mighty magic items, spells, or innate mundane skill taken to superhuman levels of ability. The question of whether this actually happens commonly rests on whether the system rewards or punishes this sort of stunting behavior. If in theory you can do it by passing skill checks or whatever, then all the system does is provide a chance you'll fall on your face and look stupid for engaging in unnecessary tricks. If on the other hand, there is some reward mechanism genericly available for performing stunts, then "Roll tide; surfs up!" A generic mechanism like, "For each difficult atheletics check you perform prior to making standard attack, you gain a +1 bonus to hit or damage or a +1 bonus on a combat or tactical maunever check." can (granted that's a very simplistic system and I'm leaving out some necessary details) be used to plug and play the desired result. Take it out if you don't want elephant surfing; put it in if you do. It's a simple sort of optional rule. Why class specific? Instead of arguing with you, I'm going to challenge you to provide examples. I believe for any example you show, that the I can counter by showing the game is better with a non-class specific solution. Oh I agree. But there are other ways to differentiate than result. Kits aren't bad in and of themselves except when they are essentially classes in disguise. But I think Pathfinder's use of fighter kits shows just why this goes so wrong ultimately. And further, if I implemented kits I would also like to see them not class specific (ala say FantasyCraft). [/QUOTE]
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