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Hopes for the 5E Fighter
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<blockquote data-quote="mneme" data-source="post: 5773589" data-attributes="member: 59248"><p>Having more generic resources is where I'm going too, but I'm fine with quasi-daily resources that represent the sort of brilliant luck that doesn't happen all the time.</p><p></p><p>Something like:</p><p></p><p>Encounter points: Let you get encounter-level effects down, represent a bit of extra effort that you can only muster a certain number of times per fight.</p><p></p><p>Hero Points: Let you through out daily effects -- Represent the crazy circumstances that sometimes let you pull off something crazy and impressive like knocking out the boss with one shot or making certain, with one strike, that everyone knows you are -the- biggest thing on the battlefield right now. Should start with a small number per day, gain one back every milestone or two, with a limitation on how many yo can spend per fight.</p><p></p><p>The concept could really work well for casters as well as fighters, but is certainly fine for fighters -- and this would also enable properly costing out improvised manuvers (and vancian casters could have a set number of spells memorized but still have to activate them with daily/encounter resources).</p><p></p><p>My preference is to also get rid of static powers -- everyone by the end of 4e was complaining about endless power lists, often ones that did exacly the same as half the other powers on your list, only a little better or a little worse. (and in 3e, we were doing this pretty much from the beginning). Instead, have characters gain capabilities that can be activated alone or in combination--so if your at-will attack did 1W and shoved the opponent back 1, maybe you can spend an encounter resource to instead do 2W and shove them back 3 -- or you could take a feat to let you instead get a +2W bonus for an encounter resource, giving you the choice of 3W and shove 1 or 2W and shove back 3. But if you instead used a trip manuver, that could also cost the same encounter resource -- or you could spend a hero point to trip, get 1W damage, and get an OA whenever the opponent tried to stand up.</p></blockquote><p></p>
[QUOTE="mneme, post: 5773589, member: 59248"] Having more generic resources is where I'm going too, but I'm fine with quasi-daily resources that represent the sort of brilliant luck that doesn't happen all the time. Something like: Encounter points: Let you get encounter-level effects down, represent a bit of extra effort that you can only muster a certain number of times per fight. Hero Points: Let you through out daily effects -- Represent the crazy circumstances that sometimes let you pull off something crazy and impressive like knocking out the boss with one shot or making certain, with one strike, that everyone knows you are -the- biggest thing on the battlefield right now. Should start with a small number per day, gain one back every milestone or two, with a limitation on how many yo can spend per fight. The concept could really work well for casters as well as fighters, but is certainly fine for fighters -- and this would also enable properly costing out improvised manuvers (and vancian casters could have a set number of spells memorized but still have to activate them with daily/encounter resources). My preference is to also get rid of static powers -- everyone by the end of 4e was complaining about endless power lists, often ones that did exacly the same as half the other powers on your list, only a little better or a little worse. (and in 3e, we were doing this pretty much from the beginning). Instead, have characters gain capabilities that can be activated alone or in combination--so if your at-will attack did 1W and shoved the opponent back 1, maybe you can spend an encounter resource to instead do 2W and shove them back 3 -- or you could take a feat to let you instead get a +2W bonus for an encounter resource, giving you the choice of 3W and shove 1 or 2W and shove back 3. But if you instead used a trip manuver, that could also cost the same encounter resource -- or you could spend a hero point to trip, get 1W damage, and get an OA whenever the opponent tried to stand up. [/QUOTE]
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