Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Hopes for the 5E Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nebulous" data-source="post: 5774418" data-attributes="member: 31465"><p>thanks, i don't like to argue anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Well, i think there should be SOME class specific abilities for every class, and then some general overlap too. Take the 4e Fighter ability Combat Mobility (i think that the one, maybe i have the name wrong). The fighter could stop someone from moving past him with an OA. No one else in the game had that ability, it was the fighter's "thing". </p><p></p><p>The fighter should always be the best at fighting, have the highest attack bonus, and probably deal the most damage. I DO think the fighter class can be reskinned as a heavy armored tank, or a light armored archer. I think in the core 5e rules it should simple enough to make this build. The emphasis is on "Hitting hard, hitting often, dealing damage" and both those builds do that.</p><p></p><p>EDIT: And i just want to say, as is evident from these forums the past couple of days, there are thousands of D&D gamers with their own ideas of "how" D&D should best be played, and i honestly don't know how WotC expects to cater to all, or even most of us.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 5774418, member: 31465"] thanks, i don't like to argue anyway :) Well, i think there should be SOME class specific abilities for every class, and then some general overlap too. Take the 4e Fighter ability Combat Mobility (i think that the one, maybe i have the name wrong). The fighter could stop someone from moving past him with an OA. No one else in the game had that ability, it was the fighter's "thing". The fighter should always be the best at fighting, have the highest attack bonus, and probably deal the most damage. I DO think the fighter class can be reskinned as a heavy armored tank, or a light armored archer. I think in the core 5e rules it should simple enough to make this build. The emphasis is on "Hitting hard, hitting often, dealing damage" and both those builds do that. EDIT: And i just want to say, as is evident from these forums the past couple of days, there are thousands of D&D gamers with their own ideas of "how" D&D should best be played, and i honestly don't know how WotC expects to cater to all, or even most of us. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hopes for the 5E Fighter
Top