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Hopes for the 5E Fighter
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<blockquote data-quote="Celebrim" data-source="post: 5778530" data-attributes="member: 4937"><p>I think you could probably do it with six, but I think that to emulate all your major options you'd end up with some sort of exchangable 'kit' concept that you could apply to a class to radically alter it. And each kit would be rather complex in itself. I can't help but think that you might just be better off with 12 or 15 classes with slightly reduced flexibility in each compared to a six class model.</p><p></p><p>I do certainly agree with you that the basic 'Fighter' class needs to be flexible enough to encompass general man-at-arms, knights, samurai's, warlords, marshalls, archers, gladiators, and so forth. I don't think that there should be a proliferation of subclasses specific to real world cultures or slight variations in specialization.</p><p></p><p>My 3e rules currently have the following PC classes:</p><p>Akashic</p><p>Bard</p><p>Champion</p><p>Cleric</p><p>Explorer</p><p>Fanatic</p><p>Feyborn</p><p>Fighter</p><p>Hunter</p><p>Paragon</p><p>Rogue</p><p>Shaman</p><p>Sorcerer</p><p>Wizard</p><p></p><p>Feyborne and Akashic are setting specific and not classes I'd expect in core. Similarly, I consider Monk or Psion a setting specific class dropped from my setting, but which would be suitable in a setting expansion or players option book (Bard might also count as one of these for some). Druid was dropped both because I consider it setting specific and because its OP. But that's the whole list. I have no PrC's and don't feel a need for them. I manage multiclassing with a spellcaster by way of a few feats rather than a bunch of PrC's specific to the combination. I feel though that in a very real way my character creation system is as flexible as 3.5's as whole. I mean, there are a few <em>mechanics</em> you don't get access to, but as far as concepts go, with the latest rules I can well cover pretty much any concept you might have and make the class feel very distinctive. The few concepts I don't cover - like Monk - are ones I choose not to cover.</p><p></p><p>Could it be done better? Sure. But better wouldn't mean the literally 400+ classes available in late 3.5.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5778530, member: 4937"] I think you could probably do it with six, but I think that to emulate all your major options you'd end up with some sort of exchangable 'kit' concept that you could apply to a class to radically alter it. And each kit would be rather complex in itself. I can't help but think that you might just be better off with 12 or 15 classes with slightly reduced flexibility in each compared to a six class model. I do certainly agree with you that the basic 'Fighter' class needs to be flexible enough to encompass general man-at-arms, knights, samurai's, warlords, marshalls, archers, gladiators, and so forth. I don't think that there should be a proliferation of subclasses specific to real world cultures or slight variations in specialization. My 3e rules currently have the following PC classes: Akashic Bard Champion Cleric Explorer Fanatic Feyborn Fighter Hunter Paragon Rogue Shaman Sorcerer Wizard Feyborne and Akashic are setting specific and not classes I'd expect in core. Similarly, I consider Monk or Psion a setting specific class dropped from my setting, but which would be suitable in a setting expansion or players option book (Bard might also count as one of these for some). Druid was dropped both because I consider it setting specific and because its OP. But that's the whole list. I have no PrC's and don't feel a need for them. I manage multiclassing with a spellcaster by way of a few feats rather than a bunch of PrC's specific to the combination. I feel though that in a very real way my character creation system is as flexible as 3.5's as whole. I mean, there are a few [I]mechanics[/I] you don't get access to, but as far as concepts go, with the latest rules I can well cover pretty much any concept you might have and make the class feel very distinctive. The few concepts I don't cover - like Monk - are ones I choose not to cover. Could it be done better? Sure. But better wouldn't mean the literally 400+ classes available in late 3.5. [/QUOTE]
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