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<blockquote data-quote="Greg K" data-source="post: 5778700" data-attributes="member: 5038"><p>I was thinking </p><p>a. Cityscape web enhancement Urban/Wilderness Skill Swap</p><p>b. d20M Occupations/ 4e Backgrounds and Themes: choose 1 for environment/culture, one for occupation</p><p>c. Talent Trees</p><p>d. Themed spell lists</p><p></p><p></p><p></p><p>Currently, I am running Savage Worlds, but when I ran 3e, this following was my class list with UA style class variants for very variation(see farther down in the reply)</p><p>Barbarian</p><p>Bard: slightly rewritten spell list and slightly adjusted skill list to make it less a jack of all trades and more my concept of a bard.</p><p>Cleric: rewritten</p><p>Fighter: a few changes including: more skill points, additional class skills, the use of Fighting Style feats (Book of Iron might)</p><p>Knight: Hong's Knight (a modified OA Samurai) which I support with material from the Cavaliers Handbook (Green Ronin)</p><p>Monk (OA Shaman)</p><p>Psychic (Green Ronin)</p><p>Ranger</p><p>Rogue</p><p>Shaman (Green Ronin)</p><p>Sorcerer: modified skill list, more skill points, bonus feats </p><p>Witch (Green Ronin)</p><p>Wizard</p><p>Wizard, specialist (using Unearthed Arcana variant abilities)</p><p></p><p>Depending upon campaign the following are NPC Class: thaumaturgist (Green Ronin Book of Fiends), Unholy Warrior (Green Ronin)</p><p></p><p></p><p></p><p>Yeah, I don't use many PrCs, There are a few, but they ar not from WOTC and I don't allow free mult-classing. Most PrCs that I like, in concept, are concepts that should, in my opinion, be playable from the start. </p><p></p><p>I do, however, like Unearthed Arcana class variants and Urban/Wilderness skill swaps rather than multi-classing when possible, but I was a fan of class customization in the PHB and tailored spell lists from the DMG. I don't see the point of having the players jumping through hoops to play fantasy archetypes or what I feel are reasonable and viable concepts for the world.</p><p></p><p>Barbarian: Hunter (Unearthed Arcana with Favored Terrain variant), my Urban Barbarian variant.</p><p>Bard: Arcane Sage, Divine Bard and Nature Bard variants. my Troubador and Skald</p><p>Cleric: cloistered cleric (UA), healer, and war priest</p><p>Fighter: a few variants that I created back when I frequented Monte's board</p><p>Monk (OA Shaman): with two variants including a Warrior Monk that does not cast spells (gains bonus feats each time a new spell would be gained). </p><p>Ranger: Urban Ranger (UA), spelless variant (similar to Complete Champion), and a variant that starts with a bard's spell progression</p><p>Rogue: martial and wilderness rogues variants UA variant</p><p>Sorcerer: battle sorcerer (UA) and heritage feats</p></blockquote><p></p>
[QUOTE="Greg K, post: 5778700, member: 5038"] I was thinking a. Cityscape web enhancement Urban/Wilderness Skill Swap b. d20M Occupations/ 4e Backgrounds and Themes: choose 1 for environment/culture, one for occupation c. Talent Trees d. Themed spell lists Currently, I am running Savage Worlds, but when I ran 3e, this following was my class list with UA style class variants for very variation(see farther down in the reply) Barbarian Bard: slightly rewritten spell list and slightly adjusted skill list to make it less a jack of all trades and more my concept of a bard. Cleric: rewritten Fighter: a few changes including: more skill points, additional class skills, the use of Fighting Style feats (Book of Iron might) Knight: Hong's Knight (a modified OA Samurai) which I support with material from the Cavaliers Handbook (Green Ronin) Monk (OA Shaman) Psychic (Green Ronin) Ranger Rogue Shaman (Green Ronin) Sorcerer: modified skill list, more skill points, bonus feats Witch (Green Ronin) Wizard Wizard, specialist (using Unearthed Arcana variant abilities) Depending upon campaign the following are NPC Class: thaumaturgist (Green Ronin Book of Fiends), Unholy Warrior (Green Ronin) Yeah, I don't use many PrCs, There are a few, but they ar not from WOTC and I don't allow free mult-classing. Most PrCs that I like, in concept, are concepts that should, in my opinion, be playable from the start. I do, however, like Unearthed Arcana class variants and Urban/Wilderness skill swaps rather than multi-classing when possible, but I was a fan of class customization in the PHB and tailored spell lists from the DMG. I don't see the point of having the players jumping through hoops to play fantasy archetypes or what I feel are reasonable and viable concepts for the world. Barbarian: Hunter (Unearthed Arcana with Favored Terrain variant), my Urban Barbarian variant. Bard: Arcane Sage, Divine Bard and Nature Bard variants. my Troubador and Skald Cleric: cloistered cleric (UA), healer, and war priest Fighter: a few variants that I created back when I frequented Monte's board Monk (OA Shaman): with two variants including a Warrior Monk that does not cast spells (gains bonus feats each time a new spell would be gained). Ranger: Urban Ranger (UA), spelless variant (similar to Complete Champion), and a variant that starts with a bard's spell progression Rogue: martial and wilderness rogues variants UA variant Sorcerer: battle sorcerer (UA) and heritage feats [/QUOTE]
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