THIS IS A LATE NIGHT/LOW CAFFEINE RANT!
Please forgive the simplistic, redundant antagonism of my tone and grammar. I just had to take a break from playing the game and get this off my chest.
Is it just me, or does anyone else think the storyline for HotUD is completely uninspired, and the adventure design both boring and frustrating? If I wanted to solve stupid puzzles, I'd play Myst or 7th Guest. I hate puzzles! Like in Resident Evil, I just want to kill zombies, not monkey around with pulling levers and pushing buttons in puzzles so ridiculously hard you need a strategy guide to figure them out.
I kind of enjoyed the original NWN (the story got pretty crappy toward the end with Aribeth inexplicably turning evil). I passed on the Shadows expansion pack cuz everyone at the game shop and at Amazon said it was crap and too easy. I get Hordes, hearing how much better it's supposed to be, and then am super-pissed to find out they won't let me play certain prestige classes (assassin, blackguard, shadowdancer, etc.) because I didn't buy their crummy Shadows or NWN Gold. That stinks! They got enough of my money already on the original NWN and now with Hordes, that's $80+. It's a cheap rip-off to get you to buy the game all over again (NWN Gold) so they can milk you for another $30.
Then in Hordes, I can't just easily create the character I want from scratch, I have to use their awful prebuilt characters, and what is up with that point buy nonsense? I want to reroll my stats like in BG or ToEE until I have practically all 18s, not play some 28 point buy weeny, LOL.
And the rules are so badly translated, it's not like playing D&D at all. Maybe I'm spoiled after ToEE's near-exactitude to the real PnP rules, but I find it endlessly frustrating that things aren't the way they are in the rules I have memorized and at my fingertips in the core books! Granted, it's been a year since I played NWN, and I completely forgot about its shoddy rules interpretation. Some of its interpretations are logical improvements over the core rules (Toughness granting 1 extra hit point/level, retroactively, for example), but mostly, it's just weird and confusing and makes it harder to know the consequences of making certain character choices intuitively.
I tried playing Hordes for hours and hours today and found myself getting repeatedly killed by stupid goblins casting ice storm and fireball over and over, going back and forth through all the same looking rooms and corridors unable to solve puzzles or open/bash chests/doors. It wasn't all that much fun. I'm totally stuck now in the gargoyles shooting laser beams/skeleton bomb room. I can't believe how irritating this game is.