Burrahobbit
Explorer
The 3.5e DM's guide admits that the system does not deal well with encounters featuring more than 12 opponents. But I'm working on an adventure where the PCs have at least the potential to stand against a horde of onrushing gibberlings (using my own conversion, since I don't own Monsters of Faerun - was thinking basically CR 1/3 to 1 goblin or orc reskins with an ability to cause the shaken condition on a failed Fort save).
Any thoughts on how best to do this? First in terms of raw numbers/mechanics (is it workable or worthwhile to throw, say, 20-25 CR 1 creatures against a 7th level party? Will the low ability of these creatures to penetrate defenses make the fight dull? Should the numbers be greater assuming big area effect spells from the party wizard decimating the ranks regularly? At what point do the scales tip to make the encounter truly dangerous but not impossibly deadly?).
And second in terms of getting the *feel* of being mobbed by a horde of not-especially mighty creatures that are absolutely terrifying in quantity.
One thought I had was having the PCs actually only have to *fight* a (relatively) small number - the aforementioned 20-25 - before the rest of the horde either flees or just decides its not worth the effort and crash on into the night. So there's still the terror factor of seeing hundreds and hundreds of slavering beasts charging at you, but without the tedium of carrying out a fight against each one.
Any thoughts are appreciated.
(If this fits better in the 3e rules forum, apologies!)
Any thoughts on how best to do this? First in terms of raw numbers/mechanics (is it workable or worthwhile to throw, say, 20-25 CR 1 creatures against a 7th level party? Will the low ability of these creatures to penetrate defenses make the fight dull? Should the numbers be greater assuming big area effect spells from the party wizard decimating the ranks regularly? At what point do the scales tip to make the encounter truly dangerous but not impossibly deadly?).
And second in terms of getting the *feel* of being mobbed by a horde of not-especially mighty creatures that are absolutely terrifying in quantity.
One thought I had was having the PCs actually only have to *fight* a (relatively) small number - the aforementioned 20-25 - before the rest of the horde either flees or just decides its not worth the effort and crash on into the night. So there's still the terror factor of seeing hundreds and hundreds of slavering beasts charging at you, but without the tedium of carrying out a fight against each one.
Any thoughts are appreciated.
(If this fits better in the 3e rules forum, apologies!)