I rather like the Planar Terrain Mastery: Shifting ability, but the rest of the class isn't exactly what I like to play. Aside from magic items (anklet of translocation, etc) are there other classes that have a similar ability?
I would like to stay away from too much magic/psionics, since I would like to break away from my pattern of playing casters. ToB is fine, but I've already played a Shadow Hand based Swordsage, and want to try something different.
I would apreciate any suggestions. Thank you.
You seem constrained by an inflexible prestige class. I'd suggest convicing your DM to allow something like
Planar Terrain Mastery [General]
You are a master of their domain.
Prerequisites: Endurance, Fortitude Save +6, Knowledge (Geography) 12, Knowledge (Planes) 6, must have visited appropriate plane
Benefit: Choose one of the following benefits associated with mastery of a particular planar terrain:
Fiery (Planar)
This kind of planar terrain mastery provides you with resistance to fire 20. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals with the fire subtype.
Weightless (Planar)
You gain a +30-foot bonus to your fly speed on planes with no gravity or subjective gravity. You gain a +1 insight on attack and damage rolls against creatures native to the Astral Plane, the Elemental Plane of Air, and the Ethereal Plane.
Cold (Planar)
This kind of planar terrain mastery provides you with resistance to cold 20. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals with the cold subtype.
Shifting (Planar)
You instinctively anticipate shifts in the reality of the plane that bring you closer to your destination, giving you the spell-like ability to use dimension door (as the spell cast at your character level) once every 1d4 rounds. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals native to a shifting plane.
Aligned (Planar)
You have the instinctive ability to mimic the dominant alignment of the plane. You incur none of the penalties for having an alignment at odds with that of the plane, and spells and abilities that harm those of the opposite alignment don’t affect you. You have the dominant alignment of the plane with regard to magic, but your behavior and any alignment-related Class Features you have are unaffected.
Cavernous (Planar)
You gain tremorsense with a 30-foot range.
Special: You may take Planar Terrain Mastery more than once. Each time you do, you must select a different benefit.