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General Tabletop Discussion
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Hot take: get rid of the "balanced party" paradigm
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<blockquote data-quote="Ruin Explorer" data-source="post: 9585669" data-attributes="member: 18"><p>I don't think so.</p><p></p><p>I'm sorry.</p><p></p><p>I think if you're talking teenagers or young twenties as "new DMs", yeah, sure, but I've played with a number of DMs who didn't start DMing until their 30s or 40s and they've been straight in as great DMs and it's been quite shocking actually because I assumed that it was more like what you're saying, that you had to make mistakes to learn.</p><p></p><p>Also some of us <em>never</em> make mistakes that would reach "GM horror story" levels. We just don't. I've been a nearly horror-story <em>player</em> (I'm thinking of the time at 17 I basically <em>tried</em> to derail a Castle Falkenstein game before, at the last minute, realizing I was the problem, not the game, and deciding to exit the game), but DM? Never. The worst DMing debacles I can think of that I was DM for are pretty small peanuts stuff, like "I made us play a new game that turned out to be really boring and total waste of everyone's time" or "I bailed on a campaign right at the start once because I couldn't figure out what to do with it" (sorry Mage: The Ascension guys, you had some great PC concepts!).</p><p></p><p>And that's having DM'd since I was 11 and am now 46. And none of the DMs who started at 30+ I've seen have had "horror story"-level issues either. I will note that pretty much all of them had jobs/experience which meant they possessed the baseline skills I listed above. If someone didn't have any of those skills and was 30+ I think they'd be in as bad a place as a teenager, but I'd also be a little concerned if someone 30+ didn't have any of those skills period lol.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9585669, member: 18"] I don't think so. I'm sorry. I think if you're talking teenagers or young twenties as "new DMs", yeah, sure, but I've played with a number of DMs who didn't start DMing until their 30s or 40s and they've been straight in as great DMs and it's been quite shocking actually because I assumed that it was more like what you're saying, that you had to make mistakes to learn. Also some of us [I]never[/I] make mistakes that would reach "GM horror story" levels. We just don't. I've been a nearly horror-story [I]player[/I] (I'm thinking of the time at 17 I basically [I]tried[/I] to derail a Castle Falkenstein game before, at the last minute, realizing I was the problem, not the game, and deciding to exit the game), but DM? Never. The worst DMing debacles I can think of that I was DM for are pretty small peanuts stuff, like "I made us play a new game that turned out to be really boring and total waste of everyone's time" or "I bailed on a campaign right at the start once because I couldn't figure out what to do with it" (sorry Mage: The Ascension guys, you had some great PC concepts!). And that's having DM'd since I was 11 and am now 46. And none of the DMs who started at 30+ I've seen have had "horror story"-level issues either. I will note that pretty much all of them had jobs/experience which meant they possessed the baseline skills I listed above. If someone didn't have any of those skills and was 30+ I think they'd be in as bad a place as a teenager, but I'd also be a little concerned if someone 30+ didn't have any of those skills period lol. [/QUOTE]
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