Desdichado
Hero
I'm a strong believer in the idea of chucking the "balanced party" paradigm. If a GM is passive-aggressively punishing players for playing the characters that they want to by making them fail if they don't have all of the roles from classic D&D TV Tropes party, then he needs to take a step back and reevaluate his game, or touch grass, or whatever the cool kids are saying these days. You're responsible for the game. If it doesn't fit the characters that came to the table, then that's a significant failure of GMing. I'm equally a strong believer in bright, sharp lines between the domains of the players and GMs, and GMs essentially "soft-mandating" a balanced party is them making a hostile, aggressive foray into the territory of player agency. One of the earliest and most important pieces of player agency is that within the context of the setting and what is available, they can play whatever characters that they want to.
I've played games where every character was a rogue. I've played games with no healing. I've played games with all magic users. I've played games with all fighters. They all work. They may require a bit of rejiggering on the GM side, but... so what? That's the job.
I've played games where every character was a rogue. I've played games with no healing. I've played games with all magic users. I've played games with all fighters. They all work. They may require a bit of rejiggering on the GM side, but... so what? That's the job.