Thomas Shey
Legend
I generally agree. There is a level of teamwork that's fairly casual - the rogue gets sneak attack if attacking someone his teammate is attacking so the teammate wades into the fight, everyone benefits on attacks if the monk stuns the target, cleric hits his combat teammates up with bless, the sorcerer hastes the fighter, etc. D&D has always had some of those elements and parties can thrive on them. And then there's eking out every +1 because the target is elite or a level/CR up on us or nudging the target 1 or 2 squares to the left so someone can exploit it.
I'm OK with the former. I find the latter tedious. So, I'm not about to pick up PF2 again any time soon.
Just a note: PF2e is not nearly down the rabbit-hole to that degree. In most cases its a case of taking advantage of a situation to do more damage, impose a condition, or perhaps rob an opponent of an action.