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*TTRPGs General
Hot take: get rid of the "balanced party" paradigm
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<blockquote data-quote="Desdichado" data-source="post: 9585698" data-attributes="member: 2205"><p>This isn't about being communicative. This is about the GM style that suggests that the world is the world, and it's not the GMs job to engage with the characters, it's the characters' job to engage with the world and bring the characters that are optimized for the challenges that are out there. I think that's a garbage take on GMing, and I've been specifically burned by it in numerous groups over the years. I absolutely refuse to GM that way. If I get a group full of nothing but thieves and con artists, I'm most likely going to twist the game to have more urban intrigue and skullduggery, not dungeon-crawling with undead. Yes, yes, if I want to run something specific, then of course I'm going to make that clear up front so that people can think of character concepts with the campaign's expected theme in mind. But if not, or if their take on how to tackle the theme isn't quite what I expected, then I'm not going to say, "well that sucks, you shoulda build your characters <em>this</em> way instead" because that's <em>bad GMing.</em></p><p></p><p>Yes, I'm being deliberately a little over-the-top in how I describe this. It's a bit of a personal pet peeve, plus that's the nature of hot takes.</p><p></p><p>It's a little sad that I feel the need to have to specifically state that, but eh. I guess I've forgotten what posting at ENW can be like sometimes.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 9585698, member: 2205"] This isn't about being communicative. This is about the GM style that suggests that the world is the world, and it's not the GMs job to engage with the characters, it's the characters' job to engage with the world and bring the characters that are optimized for the challenges that are out there. I think that's a garbage take on GMing, and I've been specifically burned by it in numerous groups over the years. I absolutely refuse to GM that way. If I get a group full of nothing but thieves and con artists, I'm most likely going to twist the game to have more urban intrigue and skullduggery, not dungeon-crawling with undead. Yes, yes, if I want to run something specific, then of course I'm going to make that clear up front so that people can think of character concepts with the campaign's expected theme in mind. But if not, or if their take on how to tackle the theme isn't quite what I expected, then I'm not going to say, "well that sucks, you shoulda build your characters [I]this[/I] way instead" because that's [I]bad GMing.[/I] Yes, I'm being deliberately a little over-the-top in how I describe this. It's a bit of a personal pet peeve, plus that's the nature of hot takes. It's a little sad that I feel the need to have to specifically state that, but eh. I guess I've forgotten what posting at ENW can be like sometimes. [/QUOTE]
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Hot take: get rid of the "balanced party" paradigm
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