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Hot take: get rid of the "balanced party" paradigm
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<blockquote data-quote="Ruin Explorer" data-source="post: 9585704" data-attributes="member: 18"><p>Exactly exactly! Like stuff that would get you fired immediately at work! Or at least sent to HR or given a stern talking to! And when you're young dumb and full of... vim... and bad ideas and so on, maybe that's more likely. Even then, I personally didn't screw up as a DM (though I definitely did as a player).</p><p></p><p>Once you're actually sane mature adult who understands that other people exist and have feelings and are worth something, even the potential for most of the grosser errors goes out the window, especially if you're not playing very sex-adjacent or hard-adversarial kind of games. Even then I've run games where there was no shortage of that but like, just have some judgement, don't be as Trailer Park Boys puts it "greasy". Like for example, how hard is it to <em>not</em> use sexual assault in your games? I mean it's clearly too hard for some people I guess... (Looking at you, Dungeon World co-creator whose name escapes me!) but it never occurred to me that was a reasonable thing to include in a game - and again I started in 1989 lol.</p><p></p><p></p><p><strong>Skill</strong> play focused isn't the same as just play focused, I would suggest.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9585704, member: 18"] Exactly exactly! Like stuff that would get you fired immediately at work! Or at least sent to HR or given a stern talking to! And when you're young dumb and full of... vim... and bad ideas and so on, maybe that's more likely. Even then, I personally didn't screw up as a DM (though I definitely did as a player). Once you're actually sane mature adult who understands that other people exist and have feelings and are worth something, even the potential for most of the grosser errors goes out the window, especially if you're not playing very sex-adjacent or hard-adversarial kind of games. Even then I've run games where there was no shortage of that but like, just have some judgement, don't be as Trailer Park Boys puts it "greasy". Like for example, how hard is it to [I]not[/I] use sexual assault in your games? I mean it's clearly too hard for some people I guess... (Looking at you, Dungeon World co-creator whose name escapes me!) but it never occurred to me that was a reasonable thing to include in a game - and again I started in 1989 lol. [B]Skill[/B] play focused isn't the same as just play focused, I would suggest. [/QUOTE]
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Hot take: get rid of the "balanced party" paradigm
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