Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Hot take: get rid of the "balanced party" paradigm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MGibster" data-source="post: 9586950" data-attributes="member: 4534"><p>When it comes to characters and party composition, what's appropriate is very much dependent on on what game is being played, what's expected to happen in the campaign, and of course the group dynamic among the players and the GM. It's appropriate to have some general guidelines, but the answer is just going to depend on the the specifics of what's being played. In some games, like <em>Delta Green, </em>you're not really expected to build a party where every specialization is covered. It's expected that investigators will very often be out of their depth, and the GM is going to supply the players with NPC experts if they're necessary for the game to continue. i.e. Nobody has to play the CDC nerd if they don't want to. But even then, if you want to play, you need to make a character who is motivated to join an illegal conspiracy within the United States government to investigate the use of hypergeometry. </p><p></p><p>For some games, and I'd argue D&D is one of them, there is an assumption that a party will be comprised of individuals with certain abilities. The whole game was predicated on having a Fighting Man, a Magic-User, later a Cleric, then a Thief, etc., etc. Even today, scenarios are designed with these roles in mind. And I feel if you don't like that, then D&D might not be the game for you. Which is okay. I know people who hate games with rigid class systems.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9586950, member: 4534"] When it comes to characters and party composition, what's appropriate is very much dependent on on what game is being played, what's expected to happen in the campaign, and of course the group dynamic among the players and the GM. It's appropriate to have some general guidelines, but the answer is just going to depend on the the specifics of what's being played. In some games, like [I]Delta Green, [/I]you're not really expected to build a party where every specialization is covered. It's expected that investigators will very often be out of their depth, and the GM is going to supply the players with NPC experts if they're necessary for the game to continue. i.e. Nobody has to play the CDC nerd if they don't want to. But even then, if you want to play, you need to make a character who is motivated to join an illegal conspiracy within the United States government to investigate the use of hypergeometry. For some games, and I'd argue D&D is one of them, there is an assumption that a party will be comprised of individuals with certain abilities. The whole game was predicated on having a Fighting Man, a Magic-User, later a Cleric, then a Thief, etc., etc. Even today, scenarios are designed with these roles in mind. And I feel if you don't like that, then D&D might not be the game for you. Which is okay. I know people who hate games with rigid class systems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hot take: get rid of the "balanced party" paradigm
Top