Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Hot take: get rid of the "balanced party" paradigm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 9588247" data-attributes="member: 6684958"><p>I got rid of the "balanced party" long ago. </p><p></p><p>The whole idea of balance got it start in the simple, direct RPGs like 1E D&D. Games that were intentionally designed to be very limited in their forms of game play. 1E was very much hexcrawl....move explore combat and repeat. And 1E was most about the dungeon. And so the balanced party here was the simple ''having a thief to pick a locked door". Born out of the fairly simple horror of some games having four fighters stuck in a room and unable to get past a locked door. And this could end the game.</p><p></p><p>Though starting in 1E, there was already a movement towards role playing.......leading too:</p><p></p><p>2E really made the push to the wondrous role playing. Tossing the books off the table and just role playing. 2E really moved away from the "dungeon with a door" that needs a "thief with the lock pick skill". The game world of 2E was anything and everything and more. In 2E a single character could have a lot of varied abilities, not tied to one thing. This created the huge mismatch of not having "ability A to overcome problem A". </p><p></p><p>And, most of all, pure role playing....the "acting" type. Where any character can just pull out an axe and chop down a door WITHOUT any rolls or rules or "ability to chop wood skill".</p><p></p><p>The real crown jewel of this was all the adventures. An adventure to recover a lost elven crown, and the introduction says "a balanced party with an elf is needed". Not because the elf has some +1 to elf reactions, but because under pure role playing acting that the NPC elves will 'like' a PC elf better then other PCs. And a player could really role play this, no matter what their character sheet says.</p><p></p><p>3X moves back to the mechanical rules, but keeps lots of abilities and classes and roles.. Roll X to do X using rule X. Except they keep the wide world of encountering anything....but now all players limit themselves to only rule mechanical rolls. So when the encounter something like a locked door.....then look on their character sheet for an ability that says "open door", if they can't find it, the game just stops.</p><p></p><p>And 5E ish is somewhere between 3-5, but with nearly all players stuck on only playing the mechanical character sheet.</p><p></p><p></p><p>It is far time to drop the "balanced party" idea</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9588247, member: 6684958"] I got rid of the "balanced party" long ago. The whole idea of balance got it start in the simple, direct RPGs like 1E D&D. Games that were intentionally designed to be very limited in their forms of game play. 1E was very much hexcrawl....move explore combat and repeat. And 1E was most about the dungeon. And so the balanced party here was the simple ''having a thief to pick a locked door". Born out of the fairly simple horror of some games having four fighters stuck in a room and unable to get past a locked door. And this could end the game. Though starting in 1E, there was already a movement towards role playing.......leading too: 2E really made the push to the wondrous role playing. Tossing the books off the table and just role playing. 2E really moved away from the "dungeon with a door" that needs a "thief with the lock pick skill". The game world of 2E was anything and everything and more. In 2E a single character could have a lot of varied abilities, not tied to one thing. This created the huge mismatch of not having "ability A to overcome problem A". And, most of all, pure role playing....the "acting" type. Where any character can just pull out an axe and chop down a door WITHOUT any rolls or rules or "ability to chop wood skill". The real crown jewel of this was all the adventures. An adventure to recover a lost elven crown, and the introduction says "a balanced party with an elf is needed". Not because the elf has some +1 to elf reactions, but because under pure role playing acting that the NPC elves will 'like' a PC elf better then other PCs. And a player could really role play this, no matter what their character sheet says. 3X moves back to the mechanical rules, but keeps lots of abilities and classes and roles.. Roll X to do X using rule X. Except they keep the wide world of encountering anything....but now all players limit themselves to only rule mechanical rolls. So when the encounter something like a locked door.....then look on their character sheet for an ability that says "open door", if they can't find it, the game just stops. And 5E ish is somewhere between 3-5, but with nearly all players stuck on only playing the mechanical character sheet. It is far time to drop the "balanced party" idea [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hot take: get rid of the "balanced party" paradigm
Top