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*TTRPGs General
Hot take: get rid of the "balanced party" paradigm
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 9588790" data-attributes="member: 32075"><p>I tried to finesse the issue in my Brotherhood of Rangers game (3.5e) by having all the PCs be gestalt-rangers (fighter-ranger gestalt, wizard-ranger gestalt, cleric-ranger gestalt, etc.) None of the PCs were "the party Ranger" because they all were rangers in the wilderness-heavy setting. But it was still useful for them to pick different classes for the non-ranger side of their gestalts for the sake of each PC having a niche (and in the case of the two fighter-rangers, for them to pick two different fighter-niches; one specializing in archery & the other in two-handed sword.)</p><p></p><p>So even if the system and the game setting doesn't make 'balanced' parties into a survival imperative for the PCs, something resembling a balanced party is still good for niche protection and thus for player fun. Opposing this is the question of what abilities <em>every</em> PC in the party needs to have in order to be viable, and not a load that the rest of the party wishes (in character!) that they could just leave behind.</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 9588790, member: 32075"] I tried to finesse the issue in my Brotherhood of Rangers game (3.5e) by having all the PCs be gestalt-rangers (fighter-ranger gestalt, wizard-ranger gestalt, cleric-ranger gestalt, etc.) None of the PCs were "the party Ranger" because they all were rangers in the wilderness-heavy setting. But it was still useful for them to pick different classes for the non-ranger side of their gestalts for the sake of each PC having a niche (and in the case of the two fighter-rangers, for them to pick two different fighter-niches; one specializing in archery & the other in two-handed sword.) So even if the system and the game setting doesn't make 'balanced' parties into a survival imperative for the PCs, something resembling a balanced party is still good for niche protection and thus for player fun. Opposing this is the question of what abilities [I]every[/I] PC in the party needs to have in order to be viable, and not a load that the rest of the party wishes (in character!) that they could just leave behind. [/QUOTE]
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Hot take: get rid of the "balanced party" paradigm
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