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General Tabletop Discussion
*TTRPGs General
Hot take: get rid of the "balanced party" paradigm
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<blockquote data-quote="Warpiglet-7" data-source="post: 9588799" data-attributes="member: 7025282"><p>Let’s assume we are playing a module AP whatever, as is. Assume too that you play it as close to “the book” as possible.</p><p></p><p>Yeah, if you can’t find the final boss due to a magic lock you can’t open without magic, your party of fighters might be SOL.</p><p></p><p>However with any homebrew game wouldn’t you talk with the DM about what you want to play? If it’s a sandbox don’t you control some of the encounters by choice?</p><p></p><p>We happily—- very happily! Played an evil group in 1e including a barbarian and some thieves/assassins. It was one of the best gaming experiences ever. </p><p></p><p>We had a big map of the region and if people did not outright die, we could usually find temples and pay hefty fees for clerical magic.</p><p></p><p>We selectively sought out and spent money on healing potions. We ran from many fights. Just don’t know how that is doing it wrong.</p><p></p><p>Fast forward to 5e…every other subclass casts spells. Then there are feats. I find it hard to mess that up.</p><p></p><p>If the goal is fun play wtf you want and it will sort out if it’s a home game.</p><p></p><p>Edit to add: I am sure your could find some bad combo. All magic users in 1e without retainers or something. But assume this conversation is not about the possibility of a bad combo but rather the imperative of balance.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9588799, member: 7025282"] Let’s assume we are playing a module AP whatever, as is. Assume too that you play it as close to “the book” as possible. Yeah, if you can’t find the final boss due to a magic lock you can’t open without magic, your party of fighters might be SOL. However with any homebrew game wouldn’t you talk with the DM about what you want to play? If it’s a sandbox don’t you control some of the encounters by choice? We happily—- very happily! Played an evil group in 1e including a barbarian and some thieves/assassins. It was one of the best gaming experiences ever. We had a big map of the region and if people did not outright die, we could usually find temples and pay hefty fees for clerical magic. We selectively sought out and spent money on healing potions. We ran from many fights. Just don’t know how that is doing it wrong. Fast forward to 5e…every other subclass casts spells. Then there are feats. I find it hard to mess that up. If the goal is fun play wtf you want and it will sort out if it’s a home game. Edit to add: I am sure your could find some bad combo. All magic users in 1e without retainers or something. But assume this conversation is not about the possibility of a bad combo but rather the imperative of balance. [/QUOTE]
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Hot take: get rid of the "balanced party" paradigm
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